Conquest 2012 report
This weekend as the 10th annual Conquest
competition in Christchurch. I’ve been to them all (possibly the only player to
make them all, though Poochie must have been present at almost all them too).
WIn the enxt fe days we are about to commemorate the 70th
anniversary of Alamein so the weekend's theme was…Alamein for the MW comp. All forces had to
be appropriate for the battle and it was run as an axis of attack style game
with the number of victories per side dictating which side attacked and
defended each round- so infantry got to attack tanks.
My DAK Panzer Grenadiers
·
HQ- 2x SMG teams
·
7x MG teams & 2x pak 38s
·
7x MG teams
·
2x Bison
·
4x 76.2 pak 36(r) artillery
·
4x Marder III
·
4x Semovante & Carri Comando
Going into the comp I was worried that I lacked enough infantry
and that a third platoon would have been better than the bisons but the bisons
look cool so wanted to give them a go. Would I regret this decision? Only time
would tell.Unfortunately I forgot to take a camera so no photos.
Game 1: No Retreat vs
Jeff L
To represent the fury of the initial bombardment the Germans
started pinned and the british launched a night attack on all tables. Jeff ran
hat is my typical mid ar British list: 3x infantry paltoons, carriers,
shermans, 6 pdr portees and 8x 25 pdrs. By turn 2 3 infantry platoons were in
my defences and assaulting. My panzer grenadiers were forced to retreat
from railway (Alamain station?) and
things were looking grim as all platoons ere at full strength.
Turn 2 I managed to pin one platoon and it did not unpin, which as
critical as it made his assaults on turn 3 slightly disjointed and I was able
to see them off. In the end my marder ambush was revealed to cut down on the
nasty 25 pdrs by using range ot my advantage and turn 4 my reserves had just made
it close enogh to throw Jeff off the forward objective in a desperate counter assault. His last assault was met
by a hail off pak 38, mader and MG 34 fire and driven back (pinned) and with 2 infantry
platoons either destroyed on at a few teams and the third about to be MGed to
death (hopefully) he surrendered- a surrender I gratefully accepted. The bison
had just appeared from reserve and so they claimed it as their appearance that
decided ot gae. In reality I think it as the failure to unpn on turn 2 as I did
not have sufficient forces to throw back assaults by all three platoons of
British infantry.
To tell the truth I think Jeff threw in the towel too early,
his portees and Shermans were still a major threat, the carriers were in my end
zone and the 25 pdrs still doing damage and
so I could have easily lost a couple of platoons of been thrown back-
the 1st platoon had passed a couple of morale tests.
Lesson learned : Even pinned panzer grenadiers can throw back
assaults with RoF 2. Pre comp I was wondering if I would regret not being panzer
pioneers but this game made me glad to have taken the infantry as MG teams.
Game 2: Counter
Attack vs Bob "Pip Roberts" Pearce.
The Germans successfully held the first nights attack (5-1
IIRC) so an immediate counter attack (Cauldron) was launched and so my panzer
grenadiers found themselves attacking a British armoured company of Pip
Roberts, 2x platoons of shermans, 2x platoons of stuarts and humber ACs.
Bob deployed his humbers in an oasis defending an objective
and his his tanks round a village in a wadi while my infantry surrounded the
position.
Lets just say this was a lesson in dice rolling. My random
deployent was exactly where I wanted it. I managed to get a stuart early as my
dug in infantry waited for reinforcements to help. When the Shermans started to
arrive it was all on. My marders drove on blasted the shermans, killing 1 and
bailing 2 Pip “Oi, you over there stand your ground” Roberts kept them in the game and then the last
platoon of Shermans and Stuarts arrived and in the next two turns Bob blasted my
force to pieces. Bob’s dice during these two turns were simply hot- he passed 4
top armour saves vs Bisons, destroyed the
marders and the 76.2s followed by the bison and semovantes- two lost to the RAF
and a 3rd picked off my a grant in a single turn while saving almost everything I threw back in return.
An example of how
the dice gods abandoned me as when m 76.2s desperate for a single point aimed
at 2 surviving stuarts hitting 2, both of which rolled 6s for saves and I failed
the two firepower tests. 6-1 to Bob. Ouch!
Lessons learned: Pip is very handy. He allowed two platoons
rerolls that kept them on table- without those rerolls I would have had a lot
less incoming fire on turn 3 and 4 (not to mention I'd have scrounged a couple of points) so the game might not been quite so one sided. I really couldn’t have got a better deployment, my stuff was exactly where I
wanted it and supporting each other but the 76.2 (r) doesn’t quite cut it vs
Shermans at long range, almost all their hits bounced. It was a lesson in massing your firepower really.
Well played Bob, I think we are now 2-2.
Game 3: Dust Up vs Lionel
I hadn't played Lionel before so was looking forward to the game. As the British British had regained the momentum and both sides were throwing in more
reseves in (a 4-2 win that round to the British overall) so I faced Lionel’s
massive British rifle force: 10 platoons (4x infantry, deacons, portees,
carrirs, humber ACs, 8x 25 pdrs). He deployed 2x platoons, 6 pdrs and full 25
pdr battery vs my defensive PGs (with pak 38s), 76,2(rs) and semovantes. So basically his deployment zone was already an extremely powerful defensive position.
Lionel moved his infantry forward then dug in while I simply
dug in and waited for help as the Semovantes could not tangle with the 6 pdrs, and
the 25pdrs were too far back for my artillery to pick off with direct fire. Pretty soon I started to take losses to the large template and "murder" of the artillery (but some extremely lucky dice rolling from me meant I lost a lot less than I should have). I
decided I was not going to win by taking Lionel’s objective but that my best
best was to destroy his reserves as the they came on (hopefully) piece meal so moved
the semovantes back towards his reserves area and my marders headed that ay as soon as they came on too.
It s a long, tense game as we nibbled away at each other. Eventually my marders sniped 3x 25 pdrs at range but the 6 pdr gun line with supporting infantry prevented me getting closer to the objectives. Lionel threw his first platoon on reserves at
my infantry and even pinned I just d
generated enough dice to throw the back (this hasty assault whcih had it come off would have turned my defence wwas i hindsight the only rash move form Lionel and possibly sung the game for me). However, we then sniped away at each other (semovantes and marders really don't want to risk a gun dual vs portees) but in the end I took out the deacons and then
the recce platoons and got at the two recce platoons. Lionel continued to attack
aggressively and in the end, with time almost up on the clock I destroyeda 6th platoon and forced a company morale
test which he failed. I lost the bisons to a single round of artillery fire from the 25 pdrs and should have lost my first platoon of PGs but they somehow stayed one
team above their morale despite repeated attempts from lionel to finish them off.
So a hard fought 5-2. Lionel had a really tough force
and handled it well, playing aggressively. I had to wait till I'd made an opening
to try to get through his reserve and
into his deployment area to grab an objective as I simply lacked enough infantry to force the issue and needed to rely on my mobile units to grind Lionels force down. It as never going to be easy for me and took much longer than I’d
intended as I simply did not have enough infantry to deal with his 4 platoons.
I was really impressed with how Lionel handled his force and wouldn't want to face it again in a hurry. It was a long, tough fight that was very enjoyable.
Lesson learned: Pinned panzer grenadiers teams are worth
their weight in gold. My bisons also managed their first kills: a recce carrier
and 2 deacons! British artillery is damn
nasty when it gets to repeat bombard.
Day 2: Game 4- Pincer vs Stephen Hoare’s Sherman horde
The momentum had returned to the British winning 4 games in
round 3 (IIRC). Stehpen’s last 2 games had lasted 2o minutes each for a 6-1 and
a 1-6. I deployed my PGs + pak 38s on the forward objective, 76.2 ( rs)
slightly behind them and marders in ambush. Stephen drove straight at the
forward platoon and assaulted on turn 2. Defensive fire bailed a Sherman and he
killed one team. I retreated and let rip with the pak 38s and pak 36rs killing one
Sherman and bailing 3 others. My infantry assaulted and captured the 4 bailed
shermans, including the company commander. Turn 3 he repeated bogging a sherman
and I again retreated. Marders now ambushed (killing 1 bailing another sherman but missing
at close range 6 times vs trained Shermans!) and the paks bailed another one. I assaulted the last Sherman and killed it, capturing the bailed ones
and breaking his company. 6-1
Wow, not at all what I expected.
It was so fast we rolled up another mission (Counter attack)
and had a close 4-3 win to me.
Lessons learned: GtG infantry + paks can survive tank
assaults- just but it could very of easily gone 6-1 the other way. Shermans are
beasts! Who needs panzer knackers?
Game 5: Fighting
withdrawal vs Poochies Aussies.
It was now neck and neck with about the same number of wins
per side but running out of reserves and with the writing on the wall, Rommel
ordered a fighting withdrawal. Poochie and his fearless Vet Aussies planned to
cut off my retreat. Poochie was running 3x platoons (sticky bombs to the max),
carriers, mortars, 4x 25 pdrs, 3x fearless vet Stuarts.
I put my infantry + pak 38s in ambush and waited for the
inevitable infantry assaults- which happened from turn 2! It turned out to be a
blood bath in the dark. As expected Aussie attack after Aussie attack as
launched and in one of our typically crazy games (it as played at night until
the start of turn 6- the final turn- when Poochie broke my company). Highlights
for me included an infantry counter assault that destroyed 6 teams and so
eliminated one platoon of Aussies (ya a point). Poochie’s company commander singling out my
company commander and killing him in assault only to have my 2iC return the
favour in my counter assault leaving us both commander-less. A bison killing carrier in direct fire- just because he could!
Low lights included
failing to storm trooper my marders, losing 1 to portees and having one double
bailed and another bailed. The double bailed one fled dragging the last two
with it.
The semovantes were the last platoon to die as the portees (which had
just survived a serious MGing from my infantry) roared into the last semovantes
to finish them off (Poochie had gun tanked the carri commando so the semovantes
were stuck!) to break y force.
Poochie launched lots of assaults as did I (spoiling attacks we'll call them) and at the end of
the game he’d lost 3 platoons and had a total of 5 infantry stands (which equalled the remnants of more two platoons) on table
(but also is mortars, portees and 25
pdrs) vs my 5 infantry stands- so yes it could hve gone either way and yes it as a bloodbath.
4-3 to Poochie and for quite while I was wondering if I’d
manage to get any points. I knew I’d be stretched defending vs Poochie's
aggressive style and didn't think I had enough infantry for the job and so it proved but it was a very entertaining, topsy-turvey game.
Results.
The last round the British won 4 games again (IIRC) and so
after several days of hard tough fighting broke though the German lines and own the battle.
The weekend was a great success, lots of forces fielded that
typically don’t get seen and the axis of attack narrative worked really well.
With all the tables being treated as roads the portees were damn dangerous (24”
move) and with the new rules of gunshields are
very handy. Another really enjoyable aspect was the theme and
limitations meant that the Sherman was the king of battle as it was at the
actual battle and for once was a midwar monster to face.
Bob’s Pip Roberts force as the run away winner and my panzer
grenadiers were top axis and 2nd overall just pipping Poohie (and
Chris W’s pioneers +8x marders)by a point so
but it was a very close competition.
Thanks to all my opponents for the games, thoroughly enjoyable and I learned a lot of 3E changes that I wasn't aware of.
Post Comp Changes
As expected the bison were pants and are probably the main
change I’d make. I’d also probably replace the semovantes with 4x carri so as
to get a 3rd platoon with 2 more pak 38s. 2 platoons of infantry
just doesn’t cut it AFAIK. However, I was pleasantly
surprised at how tough the RoF 2 pinned panzer grenadiers are on defence and can’t recommend them enough!
Desert Terrain
I also need to make some decent wadi terrain- I’ve a couple of
ideas I’ve experimented with before. I really need to get a better 3D look to
my desert boards so will make polystyrene wadi’s that fit under the cloth to
give depth the table and then scatter terrain on top, it may be a project to
complete soon.