Showing posts with label DBA Competion Reports. Show all posts
Showing posts with label DBA Competion Reports. Show all posts

Sunday, August 22, 2010

TAGCON DBA Photos

Game 1 v Lewis & his Ancient Britons



The only good enemy general is....surrounded!



Game 2 vs Tim & his Ptolemaic Egyptians (2-4 loss)

Note my light horse at the very top left of the screen- 3 light horse vs a psiloi and an auxilia. This will be a doddle...



Then there were 2! One LH fled off table.

Note the knight. I think I may have killed the psiloi with my LH then the auxilia retreated and Tim charged his knight into my LH flank, forcing us to both fight in bad going (2 vs 0) and whoever lost died... I lost!


And this sums up my luck vs Tim! His general is flanked and the door well and truly closed, he needs to roll better than me to stay alive... I roll a 1, he rolls 6. I die. Game to Tim!


Game 3 (1-2 draw) vs Brian's Late (?) Imperial Romans
The BUA has an artillery piece which I avoided like the plague. The hills are all steep and Brian moved quickly to form a solid defence so we sparred a lot without much success.


There was a lot of shuffling as my blades treid to line up with his bow and his bow tried the same with vs my knights.


Things are finally starting to open up for both of us but we ran out of time.


Game 4 (4-1) vs Keith's Carthaginians who had invaded the steppe.


The battlelines close.


The decisive combat- it could go either way but my dice rolled well- I killed the Carthaginian light horse and then an elephant.



It's about all over- 3 dead elements.


On the other flank I ran down an auxilia with my knights for the win.



Game 5 vs Stephen's Mid Imperial Romans
Umpiring duties had got to Stephen. He deployed is auxilia in the gentle hills of the steppe and his blades opposite the rough going!




Too much good going terrain to save Stephen as we closed.


Game 6: Final vs Mark Bradley (Patrician Romans)
We had fought our way across the steppe and into the rich Roman farmlands. Getting his auxilia out of those woods could be a problem but I outnumbered him 4 knights to 3.



Unless he advances out himself...


After this point I became too engrossed in the game. His knights eventually closed and after a round of inconclusive combats I killed one, then ran down the auxilia in the open.


The Players
Lewis (left) and Tim (right). The future of gaming. Its great to see young guys at the club who are into historics rather than 40K! Tim is a very, very competent player and you underestimate him (and his dice) at your peril!


Keith and Dave. Keith is running the DBA section of the World Champs in Wellington next February and Dave is one of the two official umpires. Not sure who won this one- but it was a game that featured 5 elephants IIRC (Classical Indians vs Carthaginians)

TAGCON Report

My Alans proved to be victorious at the competition, much to my surprise. I had to defeat Mark (one of our very competent high school players) in the last round to win- at that point he had 4 wins to my 3 and if I won I might have been able to just squeak ahead of him- and so it proved as my knights ran down his auxilia to grab the win.

Game 1: 4-1 vs Lewis and his Ancient Britons
Knights vs chariots- was always going to be a one sided affair.

Game 2: 2-4 vs my nemesis Tim and his dice of doom- ah yes.
The following sums up my games vs Tim. 2-3 down with his cav general isolated and the door closed vs my knight- Tim tolled a 6, I rolled a 1 and lost my knight and the game! Typical of my luck vs Tim.

Game 3 : 1-2 Draw vs Brian Sowman & more Romans
One of the Christchurch layers who got a bit of light-hearted ribbing for fielding an ancient city rather than a BuA- it closed down one flank quite nicely and really influenced the battle as I was not keen to get to close the artillery it held. We had a great game which was very chess-like as we both sought to find a a gap to exploit. I was unable to get round his flanks while the steep hills secured his position nicely. The game was just opening up for both of us when time was called and I think it was heading towards a win for Brian as he was in better position.

Game 4: 4-1 vs Keith and his Carthaginians
A game that came down to a 50/50 attack when I threw light horse and my psiloi at his elephants and supporting light horse. The dice went my way and I killed his light horse and an elephant (psiloi with supporting light horse), then finished off the last elephant in my next turn. Truly an assault where if the dice had fallen the other way I would have been rolled up.

Game 5: 4-1 Vs Stephen Malone & his Late Imperial Romans
Stephen was probably a bit the worse for wear from organising everything as well as playing. My knights managed to roll up his cavalry and infantry who had wandered into the steppes.

Game 6: 5-0 Vs Mark Bradley and his patrician Romans
We had a knight vs knight stand off but the game went my way when I retreated a knight rather than stay in combat after having followed up in Mark's turn. His own knight had recoiled one of my knights so I dropped two stands of knights back to flank him on both sides (4-2) and doubled him in the combat. My remaining knight then ran down an auxilia supported by a psiloi and my blades another auxilia. The result flattered my army really and it looked like it was going to me much closer for most of the game.

So I managed to snatch victory off Mark by a couple of points. 6 good fun games played vs great opponents in a good lighthearted atmosphere.

I am tempted to play DBA at Conquest but I do have a title to defend in Flames of War so we'll have to see closer to the event. However, with players coming down from Wellington and Auckland it is tempting to play.

Craig

Monday, July 19, 2010

Christchurch DBA Comp

Yesterday the DBA competition was held in Christchurch. There were 16 players, 7 of them from down here in Timaru.

I'd like to report victory but alas my Sassanids got their butts handed to them in 4 out of 5 games.

Going into the comp I was concerned that the 2x horde elements might prove to be a bit weak and that I lacked bad going troops (only a single element of auxillia and psiloi were going to have to do a lot!) and this was to prove to be the case. I seriously missed having lots of auxillia. I got to attack a lot and most terrain was quite congested so my cavalry rarely got to use their mobility to full effect.

Game 1: 2-4 vs Hamish (II/ 37 Pathians).
What was I thinking- deploying my elephant and horde together across a wood from the general. Who set up that terrain? Oops, I did. Close though, I was furiously trying to backpedal vs the knights while trying to get my cavalry into action vs the LH on the other flank and nearly managed to pull back before my General and Cav chucked in the towel.

What was I thinking? Separating my general from the elephant + horde? Funnily enough I realised my mistake on my first turn.


Failure to kill the LH was costly- outflanked by knights? RUN!


Too slow! My general and a couple of cav just bit the dust. Looks like Parthia gets to keep its homeland this time round.

Game 2: 5-3 vs Andre (II/48 Methridatic).
His chariot looked dangerous so I charged it with my genral and 2 Cav and kill it. I managed to squeeze a knight through a gap (70% chance of me sdying accoridng to Andre... but they didn't) and exploit the gap. Once the battlelines were fractures my mobility helped, although nellie did fall prey to a genral + pike combo.


Only 1 photos but as you can see much more freewheeling. The knight is just getting through the gap and about to charge off in search of baggage! Didn't quite make it in time though.

Game 3: 4-4 loss to Gary (Middle Imperial Romans).
He defended and suckered me in with an a artillery piece in a BuA so I lined up 5 elements to deal with it- only for him to swap in blades- crap. i lost a horde before I could pull back the res tof my forces but that emant nellie could switch flanks and eventually crush the blade to death and captured the camp for some bonus points. Across the table were to woods full of auxillia. Eventually I charged, taking out the artillery piece in the gap but lost a cavalry element to an auxiliia before I could pull back. This allowed Gary the opening he was looking for and his knights, blades and auxillia came out, chopped up a horde and cavalry to take them game. Gary set up the perfect defensive position and I lacked bad going troops to deal with it. I could have played more defensively and for a draw but where is the fun in that? I got 2 extra points of capturing his camp.


How not to attack a BuA- the artillery piece is about to be swapped for a blade. Runaway!


The trap is sprung. the artillery had been between the two woods but I had managed to attack but could not quite pull back enough. An Auxilla in the wood was able to double my cavalry and then then lill a horde on my right flank to take the game. You can however see my LH and knight at the top of the picture awaiting enough pips to to to get behind the line.

Game 4: vs Tim 1-4 (Trojans)
What can I say Tim (another TAG player) always beats me! I missed a chance to close the door on his general after killing a cavalry early (by only rolling a 1 when 2 for pips would have done it). Tim quickly sealed off that opportunity and in the eventual mass combat he chopped up my hordes and a couple of Cav for the win. Talk about a game of if only. Twice I failed to kill an auxilia (once with the door closed and only needing a 2 to do it) and "Fearless Nellie" twice failed to kill a single spear with her quick kill ability. If only he'd done a littorial landing!


Early manoeuvrings vs Tim. I managed to kill the far left chariot but failed to capitalise to take out the then exposed general and then when the lines met and push came to shove his troops shoved harder!

Game 5: 3-5 vs Dave (Patrician Romans)
Another Timaru player- yep us Timaru players were in a dog fight for wooden spoon honours. Again a close game but in the end the dice went Dave's way. He closed down the battlefield by good terrain palcement and had lots of bad going troops. I managed to kill a couple of LH to open a gap but he also killed a couple of elements. It all went horribly wrong for me when he recoiled a knight element into the rear of one of my cavalry (which had just killed a LH the previous turn and was not trying to buttocks of death him!) and then his auxillia both doubled my hordes and killed them! Oh the humiliation!


Dave's favourtie terrain type? Crossroads!


This should be a doddle!

Lessons Learned?
1 Hordes: Going into the comp I was not sure how to use (or should that be where to hide) the horde or how effective they'd be- in the last couple of games I used them in the front line and they got cut to pieces. I really needed a couple of troops capable of going into bad going and these guys just weren't able to.

2. Horde + elephant- 3 of my elements took 2 pips to move and I knew this was going to cause problems at times. I tried to keeping them together and separating them but not really effectively. In future I'll have the elephant supported by horde on one flank and maybe keep one as a garrsion troop. Maybe a central anchor for my army to maneuver round? I tried that, it didn't work.

3. Cav + LH- paper tigers whose mobility was curtailed by terrain more often than not so couldn't exploit the movement enough. They'd be much more effective on 30" square boards.

4. Heavy hitters: Cav General, knight, elephant. My plan was to make 3 battle groups (2x cav + general, 2x Cav + kn, 1x Cav + elephant & possibly horde). On reflection, this failed miserably. In future I intend to make a single battlegroup of my heavy hitters (Gen-Kn- Ele) with each end of the line supported by 2 elements of cav (on behind the other to start) and try to win the battle in the centre.

Infantry: This is the area I posibly struggled most. 2x Hordes, Psiloi, Auxillia. I was never able to get the auxillia and psiloi operating closely together enough or was outnumbered by opposing bad going troops so they were unable to win the bad going battle. I will need to continue to work on this but the horde were a real liability anywhere near bad going so will keep them well away.

Overall- was a very different army to the auxillia heavy ones I have been favouring lately, and I have yet ot get to grips with it, but have a few more ideas to try and see if I can make it work better than it has so far. We'll see.

I am seriously tempted to give it another crack at TAGCON next month and am sure I can make them work a bit better than I did. However, I am considering the Alans as a knight + LH heavy version for that too as the Alans 2x blades are capable of going into bad going and more effective outside it- 4x knights & 2x blades backed up by 5x LH and a single psiloi is rather tempting...

Craig