Painting
A quiet week- absolutely no painting done! I did manage to find the rest of my Rohan cavalry and get them out to rebase but ran out of motivation so put them back in the box. However, I am toying with the idea of doing a Double DBA War of the Ring game focusing on the Fords of Isen in the next couple of weeks- in which case I'd better get some more infantry done!
Terrain
I have ordered some Linka moulds and Hirst Arts moulds. I've been meaning anto do this for over a year but finally decided to go ahead and get some. The linka moulds will be used to make lots of ruined buildings for FoW, whilst the Hirst Arts moulds (Roman columns, flagstones, and basic building blocks) will be used for the 28mm gaming. Hopefully they will turn up from the US in the next week or so so i can start experimenting.
FoW
I have continued to mess round with ideas for my late war Motostrelkovy. I am not sure whether to go with FE II or H&S. My gut instinct is to go with FE II as I'm not convinced that the Always Attack rule for the motostrelkovy in Hammer & Sickle as being an advantage. I enjoy attacking and prefer to attack wenver possible but a number of infantry players are hopeless when forces to attack so the FE version could be effective for that reason alone.
I am also considering the Forward Detachment as another option.
Craig
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Showing posts with label WoTR DBA. Show all posts
Showing posts with label WoTR DBA. Show all posts
Friday, September 3, 2010
Wednesday, August 25, 2010
Urak Hai, Rohan & FoW
I have continued basing up the Urak Hai and have finished another bases:
Basing
I think I will also standardise with a 6cm depth for all infantry except skirmishers which will be on 5cm deep bases.
Ive also decided to stick to 6 figures per base- 4 in the front rank and 2 in the rear. It seems to make the stands look more dynamic and so in future will be doing this with most of my infantry.


I also completed the 4 bases of Rohan infantry

FoW
Conquest is now only a couple of months away and I've started to consider Flames of War forces to take. Apparently it will be 1750 pts late war, although this has not been confirmed. I'm really not a fan of late war, and definitely not of 1750 pts but may go as I have played in six of the seven Flames of War competitions at Conquest and the only one I did not play in I ran a multiplayer Arnhem demo game (2007).
So with that in mind its time to start getting in the odd practice game and also start thinking about possible lists. I am seriously tempted to take something Soviets as they are still one of my favourite armies. I am considering the following:
I like the idea of increasing the Cossack force I used at Day of Days into a full fledged competition force (Day of Days being our Firestorm Bagration Campaign earlier in the year) and think it could be fun to run so those two forces probably have the inside running at present.
Laely, ive been concentrating on mechanised forces (panzer grenadiers and rota) so some cossacks might be a nice change. I've four intial lists sorted, one for each army type and it will be a matter of experimenting vs different German forces to see which I prefer.
However, I'm not discounting the possibility of something German either- possibly Fallschrimjager, panzer grenadiers or even a Sturm company. But I'm not really looking at my German options yet.
- 4x heavy infantry
- 3x pikes
- 1x crossbows
Basing
I think I will also standardise with a 6cm depth for all infantry except skirmishers which will be on 5cm deep bases.
Ive also decided to stick to 6 figures per base- 4 in the front rank and 2 in the rear. It seems to make the stands look more dynamic and so in future will be doing this with most of my infantry.
I also completed the 4 bases of Rohan infantry
FoW
Conquest is now only a couple of months away and I've started to consider Flames of War forces to take. Apparently it will be 1750 pts late war, although this has not been confirmed. I'm really not a fan of late war, and definitely not of 1750 pts but may go as I have played in six of the seven Flames of War competitions at Conquest and the only one I did not play in I ran a multiplayer Arnhem demo game (2007).
So with that in mind its time to start getting in the odd practice game and also start thinking about possible lists. I am seriously tempted to take something Soviets as they are still one of my favourite armies. I am considering the following:
- Rota Razvedki
- Cossacks
- Motostelk
- Stelkovy
I like the idea of increasing the Cossack force I used at Day of Days into a full fledged competition force (Day of Days being our Firestorm Bagration Campaign earlier in the year) and think it could be fun to run so those two forces probably have the inside running at present.
Laely, ive been concentrating on mechanised forces (panzer grenadiers and rota) so some cossacks might be a nice change. I've four intial lists sorted, one for each army type and it will be a matter of experimenting vs different German forces to see which I prefer.
However, I'm not discounting the possibility of something German either- possibly Fallschrimjager, panzer grenadiers or even a Sturm company. But I'm not really looking at my German options yet.
Monday, August 23, 2010
DBA- War of the Ring
We had a quick rematch after tea tonight, this time with 12 elements per side.
Isengard
Rohan


Warg riders advance

Rangers (Aux) move to intercept the warg riders.

Battle is about to be joined.

An indecisive first round- despite some great match ups (orc blades vs bow).

This time the orcs have more success, killing 2x elements.

Rohan's attempt to destroy the warg riders is repulsed.

A similar outcome on the other flank.

A lucky round for Rohan repulsing 2 potentially game ending attacks- the Cav winning 6-5.

The next round they are not so lucky, losing another cavalry element.

Success at last- we run down the warg rider.

Game, set and match! Having dealt with the warg riders the cavalry attacks the Urak Hai from behind, a win would force them to be destroyed as they couldn't recoil- the dice say it all :)

4-1 Well played by Finn.
Isengard
- 4x Blades inc. General
- 3x warband
- 2x trolls
- 1x bows
- 2x light horse (warg riders)
Rohan
- 4x Cav inc. general
- 4x spear
- 2x aux
- 2x bows
Warg riders advance
Rangers (Aux) move to intercept the warg riders.
Battle is about to be joined.
An indecisive first round- despite some great match ups (orc blades vs bow).
This time the orcs have more success, killing 2x elements.
Rohan's attempt to destroy the warg riders is repulsed.
A similar outcome on the other flank.
A lucky round for Rohan repulsing 2 potentially game ending attacks- the Cav winning 6-5.
The next round they are not so lucky, losing another cavalry element.
Success at last- we run down the warg rider.
Game, set and match! Having dealt with the warg riders the cavalry attacks the Urak Hai from behind, a win would force them to be destroyed as they couldn't recoil- the dice say it all :)
4-1 Well played by Finn.
Sunday, August 22, 2010
DBA- War of the Ring
Finn and my first try of War of the Ring using DBA
I had enough Urak Hai bases for HoTT WoTR but not for standard DBA, so we only used 9 bases per side.
Rohan:
Urak Hai

The Urak Hai and allies prepare to advance.

Both armies advance and things are already getting congested.

The Rohan bowmen concentrate fire on a troll with disastrous results for the troll!- it dies!

The warg riders try to battle the rangers (auxilia) in the marsh- not a good idea! Again they were doubled and die.
With Finn I tend to work out the combat factors and put a die with that number showing behind or beside each base. We then roll our dice, he adds up the scores and works out the results- a bit of simple maths while he is playing. See wargaming can be educational! In this case the auxilia started out as a 2 (and rolled a 6) while the warg riders had a base factor of zero so no die needed, and rolled a 4!

The remaining troll attacks the bow (and recoils) while the warband attack the Riders of Rohan and they stick.

Having seen off the warg riders the rangers gang up on and slay the crossbows to win the game. Not a good start for the trolls!

Thoughts and Changes
I quite liked it, to me it had a good feel, and more variety in troops types than HoTT and so I think has a better fit for WoTR than is HoTT. The magic and heroes of the proper WoTR game aren't exactly my cup of tea and I think this will work better for Finn until he's a bit older. He might want to try WoTR again in future but this should work in the meantime- thanks Mark Davies for the idea.
Not sure whether to use the warg riders as Cavalry or light horse- we might try them as light horse next time.
For some reason we started using 1 inch= 100 paces, next time we will revert to our normal 2"= 100 paces.
I will also make sure Finn sets up the table to have a bit more open areas.
More Reinforcements
Tonight I have re-based:
So next time we'll be able to use a full 12 elements per side. This week I hope to finish off re-basing enough Urak Hai swords and pikes for a second command (for Big Battle War of the Rings- BBWOTR).
Once they are done I'll add another 4 bases of Riders of Rohan and so be able to do a second command of those as well.
Craig
I had enough Urak Hai bases for HoTT WoTR but not for standard DBA, so we only used 9 bases per side.
Rohan:
- 5x Riders of Rohan (Cavalry) including general
- 3x Rangers (Auxilia)
- 2x Rohan bowmen
Urak Hai
- 4x Urak Hai scouts (warband) including General
- 1x Urak hai crossbows
- 2x Warg Riders (Cav)
- 2x Trolls (elephants)
The Urak Hai and allies prepare to advance.
Both armies advance and things are already getting congested.
The Rohan bowmen concentrate fire on a troll with disastrous results for the troll!- it dies!
The warg riders try to battle the rangers (auxilia) in the marsh- not a good idea! Again they were doubled and die.
With Finn I tend to work out the combat factors and put a die with that number showing behind or beside each base. We then roll our dice, he adds up the scores and works out the results- a bit of simple maths while he is playing. See wargaming can be educational! In this case the auxilia started out as a 2 (and rolled a 6) while the warg riders had a base factor of zero so no die needed, and rolled a 4!
The remaining troll attacks the bow (and recoils) while the warband attack the Riders of Rohan and they stick.
Having seen off the warg riders the rangers gang up on and slay the crossbows to win the game. Not a good start for the trolls!
Thoughts and Changes
I quite liked it, to me it had a good feel, and more variety in troops types than HoTT and so I think has a better fit for WoTR than is HoTT. The magic and heroes of the proper WoTR game aren't exactly my cup of tea and I think this will work better for Finn until he's a bit older. He might want to try WoTR again in future but this should work in the meantime- thanks Mark Davies for the idea.
Not sure whether to use the warg riders as Cavalry or light horse- we might try them as light horse next time.
For some reason we started using 1 inch= 100 paces, next time we will revert to our normal 2"= 100 paces.
I will also make sure Finn sets up the table to have a bit more open areas.
More Reinforcements
Tonight I have re-based:
- 4x Rohan militia (spears)
- 3x Urak Hai with swords (blades)
- 3x Urak Hai pike (uncompleted)
So next time we'll be able to use a full 12 elements per side. This week I hope to finish off re-basing enough Urak Hai swords and pikes for a second command (for Big Battle War of the Rings- BBWOTR).
Once they are done I'll add another 4 bases of Riders of Rohan and so be able to do a second command of those as well.
Craig
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