Game 4 v Rodney- Kingdoms of Men- Control
a Kingdom’s of Men army bult around a horde of knights and a horde of pike
backed up by a couple giants, a regiment
of foot guard, some mounted scouts, 2 canon, 2 wizards on pegasi (beautifully
painted giant eagles)- one with a boom stick and a general on a winged beast. Rodney is another historica player and has conveted some of his armies inot Kingdoms of Men and it looked shrp- I loved his 1980s era Essex knights.
heel in our game was his lack of inspiring which would come back to bite him. Having
played KoM myself a bit I also hoped to exploit the relatively nerve of his
army. Finally, my ogres melt against shooting so I wanted to neutralise his
cannons early and then his flyers if possible.
Deployment- what I noticed when looking back at the photos was that I changed my standard deployment anchoring my line at each end with the siege breakers.
I focused most of my shooting at his cannons on turn 1 wavering one which was destroyed the following turn. I also wavered one of the wizards. I retreated into the forest nd my scouts redeployed closer to my line this turn.
Rodney redeploys his giants- using them as thicc chaff.
To get to the knights, not that Iwant to i need to deal with the giants.
Turn 3, the manovreing continues one cannon down, the other about to go.
Rodney stuck his pike too far forward and so I charged them with siegebreakers, beserker braves and just to top it off the mammoth in the flank. The pike were crushed. While the scouts and hunters multicahrged one of the giants.
In my turn my seige breakers hit the sknights damaging them then Rodney sidestepped into the Mammoth but didn't kill it. In my turn my shooters finished off the last of the flyers.
In the end the ogres held and mopped up the last few units.
Another enjoyable game. Rodney had a bit of bad luck- the scouts holding vs the knights for instance but luckily I was able to neutralise the main shootiung threats early. We discussed regiments vs hordes of knights and Rodney had already decided the horde formation is too unweildy. It hits hard when it hits but easily countered and chaffed up and that was the case in this game. Rodney was another enjoyable opponent and I hope he enjoyed the game.
- 2 regiments Ironclad both with throwing dogs,
- 1 troop of mastiffs,
- 2 troops of brock riders
- 2 regiments of brock riders 1 with brew strength, 1 with brew sharpness,
- 2 troop sharp shooters,
- 1 regiment of rangers,
- 1 berserker lord on a brock.
- 1 lord on a beast with blade of the beast slayer,
- 2 ASB 1 with heal 3, 1 with bane chant 2.
- 1 hero or lord on a brock.
I've fought the dwarves on a number of occasions now and really really like the synergy of the list. Apart from the brocks it doesn't look too dangerous on paper but the sharpshooters and rangers snipe away, the mastiffs and lord on a beast works the flanks, as does the standard hero and Gordon sets up his brocks for the game winning charges.
Not a great shot but you can see Gordon split his brocks and used the hill as cover.
Turn 1- I redeployed my scouts to support the flank while off to the left just out of shot lurked the mastiffs and the brock lord. I took a bit of shooting from the sharpshooters and rangers but Nom Nom healed most of it.
The brock lord also charged into the flank of the siege breakers and between the two units the siege breakers were cut down and the dwarves grabbed all my tokens.
Instead Non nom fought the brocks andi tried to kill another unit or two but conceded at the end of turn 5 as there was no way I could capture enough tokens to sway the result.