Showing posts with label FoW Late War. Show all posts
Showing posts with label FoW Late War. Show all posts

Monday, June 10, 2019

D Day 75th Anniversary battle

 Over the past weekend Kent and I headed up to Christchurch to take part in Andy Tucker’s Sword beach landing multiplayer game of FoW to commemorate the 75th anniversary of the D Day landings. Andy and the other Christchurch gamers really put in a mammoth effort in getting the game together and countless hours of work in creating fortifications, terrain and making sure the whole event went off without a hitch. Having organised events myself I really appreciate the work that went in behind the scenes to make sure this game was a huge success, we even managed to get on the national news!

Anyway, Kent and I headed up on Friday afternoon. We were both running British lists, I had some commandos and Kent was taking a confident trained 3rd infantry division force- once we’d locate his army and borrowed it off Martin who was also gracious enough to host for the weekend.

Saturday
It was a great game. On day one we landed and stormed the beaches. Re were six British players (me, Kent, Jonathan, Graham, Lionel and Jamie) vs three Germans (Andy, Thomas and Josh) so from the get go the Germans were seriously outnumbered but their fortifications, bunkers, HMG nests, sea walls , minefields and other defences mitigated this somewhat.

As the allies our objective was simple, storm the beach, overcome the beachfront defenes and push inland as quickly as we could before the Germans could counter attack.

My commandos landed at the far left end of the beach and used a lot of smoke (once my artillery support arrived) to neutralise strongpoints and avoid as much damage as I could as we struggled through the initial rows of fortifications. On my immediate right Kent’s confident trained infantry got badly chewed up but eventually made it over the seawall and took out the first line of fortifications and, with the help of Jonathan’s troops, spent a large part of the weekend clearing the very tough casino complex and nearby bunkers. Beside Kent Jonathan’s forces stormed over the wall and into Ouistreham and pushed inland, decimating his son Thomas’s defending forces in the process. On our far right Jamie, Lionel and Graham (our Wellington import for the weekend) also ground out a bloody toe hold and by the end of the day vs Josh and Thomas and by the end of the day on Saturday had too had overcome the beach defences and were starting to push inland in the face of fierce resistance.

Sunday
Sunday morning we resumed the game which had found the allies firmly ensconced in Normandy- having cleared almost all of the first table of enemy though the flak tower in Ouistreham cotinued to hold out for most of the day- though Kent used smoke to neutralise its use as an observer platform. The beaches were reinforced with several armoured squadrons landing whose assistance was greatly appreciated. My commandos had dug in as they were were somewhat exposed to counter attack on the far left of the British front line but Jonathan and Kent soon moved armour and tank destroyers over to support and Jonathon’s other armour started to push out of Ouistreham and so outflank the next line of defences.

Day two turned into a major tank fest as the Germans counter attacked with several companies of panzer IVs, panzer grenadiers and other assets. As I said, Andy ended up commanding the entire German right flank vs Jonathan, Kent and I so did a sterling job trying to keep track of everything we were up to whilst still managing the overall game- ah the joys of higher command.  

The Germans had random reserves and luckily for my commandos most of the German armour ended up pushing against the British right flank and so for most of the day Lionel and Graham were hard pressed defending vs large amounts of massed German armour. As part of the game rules Andy had assigned possible air or naval support each turn and the British had 3 such units available (depending on dice rolls- which we tended to divvy up as one per pair of players). However, on day two we all gave all our artillery assets to Lionel and Graham as they needed everything they could to hold off Thomas and Josh. By late afternoon however the situation had improved considerably. Our AVRE Churchills were pretty hard for most of the German tanks to deal and were ably supported by numerous troops of Shermans and Cromwells so slowly but surely the balance swayed in our favour and in the end we blunted (aka destroyed) the German counter attack and the Germans were forced to withdraw inland.

Final result:  A very hard fought minor victory to the British.

It was a great game andI love games where the table is so big that artillery assets need to redeploy forward to get back in range of enemy forces, really adds another dimension to the game, and the result. It probably was close to reality in that the Germans faced overwhelming numbers and their counter attack, s in the real one od D Day stalled in the face of overwhelming numbers. In the actual battle the commandoes managed to link up with the paras at Pegasus bridge whilst the counter attack by the 21st panzer prevented a link up between Sword and Juno beaches.

Inspired to get back into gaming
Before the event I’d been a tad reluctant to take part. I’d not taken part in a Flames of War games for quite a long time but this game has once again inspired me both the play Flames (V3) and also rekindled my love of large multiplayer big battles- they can be a hell of a lot of fun.

Truth be told over the past few years I’ve really pulled back from organised gaming, comps and events like this and this year with everything else that’s been going on have had little motivation or interest in gaming in general. In fact more often than not this year Kent and I have postponed our scheduled games as a range of other things have cropped up to get in the way of our regular game. So long story short I wasn’t that keen to get involved and almost decided to pull out a couple of weeks ago. I had too much other real life stuff I was dealing with and really wasn’t that motivated to play so told Andy I wasn’t going to be able to make it but after a few messages between us I  changed my mind  tans in the end thought bugger it and went.

I am really glad I did go. Not only did Andy put on a fantastic weekend but the guys participating were a great bunch that really got into the spirit of the event. Andy not only ensured that everyone had fun but also bravely took command on the entire right flank of the German counter attack on day two and fought vs Kent, Jonathan single handedly so was a tad busy all day ensuring things ran smoothly whilst still trying his best to focus on the game. 

But for me, more important than the gaming was getting out and having a chance to catch up with Martin Wilkinson, Stephen Stout, Eric Juhl, Dave Dreaver and a few other old  lags, reminisce about the various Day of Days weekends we had ran, other events we’d gamed, the pros and cons of the various rulesets we were playing, and so had a great opportunity to just shoot the breeze and reconnect with a great community of gamers. It really was the pick up I needed so thanks Andy.



 A few pictures follow: 

































Cheers 

Craig

Saturday, June 1, 2019

WIP FoW D Day Anniversary Game

Next week is the 75th anniversary of the D Day landings. To commemorate this event my friend Andy Tucker has been organising a multiplayer game of Flames of War in Christchurch. It has been about 3 years since I last played Flames, my last games being at Panzershrek (2016?) with Poochie and with the recent move all my gaming gear is packed away in a small storage shed till I get things organised at my bach to store my gaming collection.

I have really been out of the loop with regards to gaming over the past couple of years or so and not really done much apart from the occasional game vs Kent. With going overseas for a year to volunteer, returning and separating from my wife, moving, selling our house and helping my wife move things have been a tad, how shall we say, non-conducive to gaming.

Anyhow, long short short I told Andy a few months back that I could play in this game then with everything else going on promptly forgot about it. Last week Andy got in contact to see if I was still ken and initially I wasn't going to play but in the end thought, bugger it; its been a long while since I caught up with the Christchurch gamers and am now quite looking forward to the event.

I told Andy I'd run some commandos so have been fossicking around through my stuff and have managed to locate everything I need as well as some landing craft and DD tanks so have a bit of work to do over the next few nights to get everything organised.


Craig

Monday, February 24, 2014

DoD 2014- Results

A few photos and the results from Day of Days.
Spot the shearer :) Brad deploys his army.

Andy & Jason discuss pregame strategy

Martin offering advice to Mark and Simon





  Allies
Final Points
Keith Hewitt 

28
Martin Wilkinson & Robert St Denis
 
23
Chris Pooch and Adam Smith
 
21
Dave Dreaver and Mark Manuera
 
21
Estella Jones and Nathan Maynard
 
19
Mark and Simon Taylor

12

Axis
Final Points
Craig Courtis and Martin Ellis

39
Nigel Wright and Dale Franklin

38
Bob Pierce and Nick Garden

35
Brad Glass and Callum Manson

34
Kent Galpin & Ian Curd

32
Jason Holland & Andy Tucker

30

Jason  and Robert deploying their forces



Most "Tank" Kills  Competition   (Top placings)
Nigel               36
Cal                  29
Bob                 27
Martin E         25
Keith               22
Martin W        20
                   
Assault Badge- most teams killed in assaults (Top assault aces)
(1 pt infantry/guns, 3pts per tank) 
Craig             22
Jason            21 (winner for taking out 7 tanks in one game!)
Nathan           20
Robert            12
Andy               11
Brad                11
Brad                11

Best Objective: Dave D: Warcamel

Best Terrain: Robert St Denis  

A few more pictures 
Martin's churchills advance

 
Mark's Shermans charge out panthers- using smoke to good effect.

Martin looks on while Mark deploys his Shermans

Roberts table- winner of best table.

Kent's 88s.
 

Martin's panthers advance- great table!
My paks await the British onslaught in the final game.
Martin's panzer IVs advance past a herd of cows!
 Craig

Sunday, February 23, 2014

DoD 2014- Done and Dusted



Just finished this years Day of Days. the theme being the breakout from Normandy. We lost one player a couple of weeks ago so Keith volunteered to run 2x 1100pt companies himself.

As usual we had many of the old regulars (Nick and Poochie having been to all 11 previous events!) and many at least 10 of them. A smattering of new faces and some who've been coming for the past few years rounded out the numbers and with a field of 23 I was more than happy.

Half a dozen guys crashed at my place the Friday night, the last lot (Bob, Nick, Poochie and Adam) arriving around 10:30 after flights from Wellington and a drive south. A few quiet beers and before we knew it it was 2:30 and time get get some sleep before the big day.


Round 1: No Retreat
The Allies attacked on all tables. The lack of tactical strategic bombing as per the real breakout battles proved to be decisive. The Allied attack was decimated as it ran into a wall of panzers. In my own game Martin W & Robert fielded a churchill squadron of 12 + Churchills and some British paras  as well as some naval support (which we measured out and could have provided support to the neighbouring 4 tables!)  Martin E and I ended up stopping the attack but for a long time it was touch and go and could have gone either way. In the end though we took the win without losses and so it turned out of 5 of the 6 tables with a 6-1 victory to the defenders! Yikes!

Churchills and paras advance
Churchills support the paras advance
Martin's panther forgets to watch its flanks, and is brewed up.
A panther pushes a it far forward and pays the price

Round 2: Breakout
The allied attack had faltered but elsewhere the German front had collapsed and so forces were thrown into exploit the situation. Breakout worked okay but the deployment zone should probably been 3ft wide each as the games turned into mini 1v1 and so some forces were unable to support each other properly. A few tweaks were suggested to improve it and will be taken on board. 

Martin and I had another enjoyable game, this time vs Mark and Simon from Wellington who manage to get down each year. We played on Robert's table (which won best terrain) and had another fun but tense game. My panzer grenadiers trying to slow down hordes of confident trained infantry while shermans and panthers had a battle. The shermans charged in and got up close and persoal with the panthers (and into their side armour-yikes!) In the end though roll of the dice favoured the panthers and with a little luck Martin defeated the spirited attack and we managed to take the game, again without suffering any losses even though it was a tense game. A little more luck and Simon and Mark could have taken it.

Robert's table- lovely

Mark throws his Shermans at the panthers.
Things are looking a bit dicey.
 
This round had 4 German victories and 2 allied so the allies were under a bit of pressure with only 2 wins out of 12 games so far.

Saturday evening almost everyone came back to my place. Usually we have a BBQ but this year to save a clean up for me on Sunday evening we ordered in lots of pizzas. As per usual the Saturday evening catch up/drinks was the highlight of the weekend for me. A few beers were drunk and much smack talked. We had a reasonably early night this year and once again I had a full house of gamers crashing at my place.

Game 3: No Retreat
I had planned for the mission to be pincer with the allies attacking but discussing it last night we decided to give the allies the option on each table of pincer or no retreat- all chose no retreat. These games were much closer. Martin and I had a really tough game v Poochie and Adam. 2x lots of hellcats were a real pain to face and in the end our attack was well and truly crushed. At the end of the last turn all that as left of my force surrendered to the Americans: Company commander, platoon commander and 1x MG team.That was all that was left of our entire force! Luckily though we managed to destroy all the hellcats and a platoon of Shermans but Adam and Poochie used their forces very, very well and we were on the backfoot most of the time. 


Surprise!
Surprise!

My infantry leave a gap allowing more hellcats to ambush.
Hellcats ambush the panthers
The last panther decides to keep attacking.

The highwater mark- the panzer IV is Martin's last remaining tank.
 Overall results went 5-1 to the allies with only Andy and Jason managing to take win as attackers.

Game 4: FFA
The final round was a Free For All. Martin and I played Nathan and Estella and had a bit of a slog though lots of churchills and confident trained guards infantry. We managed to nibble way at the churchills. I got lucky taking out one platoon with my jagdpanzers, and once we had finally dealt with a platoon of archilles the panthers were able to use their guns to full advantage, destroying the churchills- though my infantry had to assault and destroy the company commanders as they would not flee the table. In the end with time running out my panzer grenidiers were forced to assault a full platoon and by the end of the assualt my platoon had been destroyed but so had most of the British. This left the jagdpanzers to assault and drive off the last few teams and grab an ojective.
Paks defend an objective.

Churchills advance
Jagdpanzer IVs take up ambush position.
 
Nathan ponders his next move.

Other games also seemed to go well. Most of the games seemed closer than some of the earlier games even thought it ended with another round of German victories.   

Changes?
We need to look at defensive battles in these events, trying to get the balance right with the reserves. The allies struggled vs the tigers and also panthers (6x panzer IVs and 3x panthers being a common list) and with the points totals weren't able to counter these tanks all that well, so a few games were pretty rough on the allies.

Overall though, I thought the weekend was a great success, games were played in a great spirit and everyone brought the right attitude with them and I felt it was the best event so far. As usual it was great to catch up and chill with a great bunch of guys (and girl) and I hope most of them can mae it to the next one.

I had send an e-mail out stating it was probably going to be the last Day of Days (in its current format anyway as I was keen to try a Bolt Acton event) but we brainstormed a few ideas and the  informal organising committee (i.e all the players) decided that they want too stick with Flames for next year but go early war, with Greece 1941 being the theme. EW has never really caught in the South Island so will be an interesting change of pace and I'm all ready dreaming of a motorcycle themed German army.

Craig