The Russians deploy. We each had our Cav off table as a delayed reserve (FoWesque rules- roll a 5+ to get a unit on, this represented the Cav being released by a higher command).
The French advance in the centre.
My wekaer brigqade refused to move the first two turns then raced forward to enfilade the French. Things were at this point looking pretty good I thought.
In the centre some Guards Cavalry arrived, forcing my battalion to form square. Sensing an opportunity Kent's infantry advanced (we had some issues with the form squre rules and how Cav is supposed to attack a square- Kent figured it out and started throwing a unit of infantry into assault then adding some Cav, a very powerful sledgehammer as it turned out).
A good view of the battle in the middle turns, still pretty even at this point.
The Cuirassiers arrive and look for some Russian to run down.
The Old Guard stoically march into the guns and overrun them...
Leaving a rather large hole in the centre of my line. To the left we both take casulties in the clashes.
The Guards Cav line up a square to charge- my centre is crumbling under the pressure and my own cuirassiers are unable to intervene. On my right flank we both lose a battalion in the assualts.
At this point we ran out of time. My centre was about to fold and I had no done much damage to either of Kent's infantry brigades so the game was looking like it was going to be a French victory in the next turn or so. The rules were pretty intuitive and I enjoy the randomness of command rolls not going the way you anticipated.