I’ve been building up my WW2 forces in 28mm of late and trying out different rules.
I’ve had a couple of solo games of Bolt Action but aspects
of the rules I do struggle with. I see the order dice mechanic as both a
strength and weakness of the system. A strength in that it does allow the
player to priorities choices and so face a range of decisions each turn. I also
like the pin mechanic and see it as another strength of the system.
However, Bolt Action
does have a number of flaws. Firstly I don’t like the fact that it is easily exploitable
in that you can “stack up” on cheap filler units to manipulate the order dice
mechanism which can lead to all sorts of shenanigans to get a gaming advantage
with the random activation die pull. And don’t get me started on putting
bazookas and flamethrowers in a jeep and driving them pell mell at the enemy to
leap out and fire at the offending target. WTF! I can take some liberties with
my WW2 gaming but that is a bridge to far as far as I am concerned and a real
turn off for me. Finally, the game is a it slow, a result of the afore-mentioned
random activation.
These days I prefer solo gaming and have no interest in competitive
play or of gaming vs random players with pick up games. My main interest now is
in researching a battle of engagement and trying to turn it into a fun scenario
and refight it, or elements of it, on the table top.
I have been hankering for a it of an older style gaming vibe and so was toying with breaking out Operation Warboard which was the first
ever rulebook I bought (sometime in the mid 1980s) or even updating the rules
that my friend Ian and I developed from Donald Featherstone and Lionel Tarr’s
rules from Featherston’s original Wargames books- we hand typed up our rules
(adding elements from Operation Warboard when we got these rules) and used them
for several years as kids and teenagers.
Another option I was considering for gaming in Burma was to have a look at Rapid fire! I bought the original edition of the rules and a number of supplements around 2000 but once we got into Flames of War in 2002 I sold off all my 20mm figures and we jumped onboard Flames for a long long time.
I’ve had a few solo playtest games in the past couple of
weeks and have really enjoyed them so far. They give the period feel I’m after
and are definitely fast play. It is still early days of course but think I’ll
be persevering with these rules for some time.
A few shots of a recent solo game of Rapid fire! Reloaded
Craig
A few of us tour club have just picked up these rules. First play test last week met with favourable results and more games are planned.
ReplyDeleteHi Neil. Keep me posted how they work out for your group.
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