We use a modified version of the rules from the Alligtor Creek scenario on the Warlord Games website.
Dug in
- Hard cover (-2 hit)
- Extra protection: 6+ to kill (modified by penetration rating of the weapon as per normal)
- If a unit executes a run, advance or charge order it loses the the dug in status for the restvof the game.
- Number of hits caused by artillery is halved.
- In close combat both sides fight simultaneously.
The markers are made out of MDF, balsa, coffee stirrers and permafiller. I still have to add a row of sandbags to the top of the dug in markers but am waiting to get hold of some Das modelling clay to do that.
Craig
Great modelling work Craig!
ReplyDeleteYeah! Great idea, I need to do something like that for myself.
ReplyDeleteExcellent job!
ReplyDeleteThis brings back memories of a certain other scale ww2 game and us making these, but that was a loooong time ago now! I love the, just make them youself attitude Craig... uv still got it great to see.
ReplyDeletethey look good mate :D gd idea with the sandbags
Cheers Guys.
ReplyDeleteAndy, I was tempted to make some similar to my old FoW :) Am keen to make some proper trench systems at some point as well.