Did about 50 tiles last night down at the bach.Still plenty to do but we are starting to get a dungeon's worth.
Three sets + rewards now completed. With the rewards there are a lot more pieces than I was expecting. I'm not sure I will need the other 5 sets when they turn up. Of course they would make for an epic dungeon assault game some day...
A couple of Dungeons from the Caves of Chaos.
The Kobold Lair
One of the Orc lairs
Random action shot- more Reaper Kobolds.
Craig
Labels
28mm Armies of the Crusades
(48)
28mm Imperial Rome
(8)
Bolt Action
(150)
FoW
(171)
Impetvs
(124)
Terrain
(89)
Sunday, October 20, 2013
Saturday, October 19, 2013
Dwarven Tiles- a quick dry brush
A very quick dry brush and the tiles are ready for action.
I simply drybrushed a dark grey
Then a light grey highlight- done!
And a couple of comparisons with the unpainted tiles.
Still, plenty more to do!
Craig
I simply drybrushed a dark grey
Then a light grey highlight- done!
And a couple of comparisons with the unpainted tiles.
Still, plenty more to do!
Craig
Friday, October 18, 2013
Dwarven Forge kickstarter arrives
The first part of my Dwarven Forge kickstarter arrived today- just in time for this week's game of Castle's & Crusades :)
I have a few days painting ahead of me...
As you can see there are a few more boxes to open- and I've the same ordered again so maybe I ordered too much!
It should look great painted up!
I have a few days painting ahead of me...
As you can see there are a few more boxes to open- and I've the same ordered again so maybe I ordered too much!
It should look great painted up!
And the winner is...
Some (a lot of) last minute indecision and I ended up changing the list quite a bit! Not sure what happened to the Vals but decided some of T34/85s were in order (I must be subconciously worried about higher front armour vehicles).
I ended up submitting this as my official list, time will tell how it fares!
No matter how it goes it should be a fun weekend and hopefully re-inspires me to play more Flames.
I ended up submitting this as my official list, time will tell how it fares!
HQ 30
8x Motostrelkovy
(SMG) 130
15x Motostrelkovy
(SMG) 240
5x T34/85s 390
4x SU 100 310
4x M10s 250
6x 120mm Mortars 130
4x Zis 2 160
3x M16s 110
1750
No matter how it goes it should be a fun weekend and hopefully re-inspires me to play more Flames.
Thursday, October 17, 2013
FoW reinforcements
A few reinforcements for my Soviet forces. 4x ISU 122s and 3x M16 AA half tracks.
Still can't decided for Conquest it comes down to either:
I'm happy with the core:
HQ
1x 2 platoon company
1x 1 platoon company
8x Valentines
4x M10s
4x Zis 2 AT guns
6x Heavy mortars
Its the heavy AT option I am not sure on:
a) 4x SU 100, 3x AA trucks + limited air support
b) 4x ISU 122s, 3x M16 AA half tracks
I prefer the ISU 122 model (its big squat and ugly) over the SU 100 but the SU 100 version has a bit more flexibility with the air support to worry about too.
I've been playing a few solo games to test out ideas, using my Hungarians as opposition, they have been quite enjoyable but its not quite the same as vs a real opponent.
Decisions, decisions...
Craig
Still can't decided for Conquest it comes down to either:
I'm happy with the core:
HQ
1x 2 platoon company
1x 1 platoon company
8x Valentines
4x M10s
4x Zis 2 AT guns
6x Heavy mortars
Its the heavy AT option I am not sure on:
a) 4x SU 100, 3x AA trucks + limited air support
b) 4x ISU 122s, 3x M16 AA half tracks
I prefer the ISU 122 model (its big squat and ugly) over the SU 100 but the SU 100 version has a bit more flexibility with the air support to worry about too.
I've been playing a few solo games to test out ideas, using my Hungarians as opposition, they have been quite enjoyable but its not quite the same as vs a real opponent.
Decisions, decisions...
Craig
Sunday, October 13, 2013
Conquest 2013- LW Motostrelkovy
Yes, it is that time again, the annual Conquest tournament.
I have been umming and ahhing about whether or not to go and if so what to play.
I was thinking about playing Bolt Action but in the end tradition won out. I’ve
played Flames at all 10 events so far so it would be rude of me not to
continue. So I guess my self imposed sabbatical from Flames is at an end.
Haven’t really thought too much as to what to take and can’t
be bothered coming up with anything to radial or new so thought I’d take my
Winterfest 2012 Motostrelkovy list for a spin- with a few minor tweaks and see
how it fares.
I’ve a couple of units I’m not sure on but the bulk of the
force has written itself:
The Infantry Core:
HQ
1x 2 platoon motostrelk company
1x 1 platoon company
All SMG armed. I know the meta is to take 2x min strength platoons
but my larger motostrelk are to do the heavy lifting at assault time and more often
than not it is they who win the game for me. They can also double duty as my
ambush screen- more about that later.
Light tank platoon
8-9 valentines (all 6 pdrs). Who cares that they are slow and
don’t have MGs the valentines has more often than not performed sterling work for
me as a flanking force/reserve. AT 10 is not to be sniffed at and with 8-9 of
them they usually last a few rounds- protected ammo helps as well. IMO they are
a must take unit and at 250 pts for 9 of them they are an absolute bargain.
Heavy Mortar platoon
Last time my mortars were a bit so/so (I only had 4) and so
it was a toss up between mortars or Zis 3 and M3A1 scout cars, in the end 6x
mortars for 130 pts seemed a bargain, hopefully I can keep them alive long
enough to use their wider template. Again they almost pick themselves as a very
versatile unit.
Light Assault gun
platoon
Last time I went with 4 of my beloved SU 76s, this year I
will do as every other Soviet player does and run SU 122, their role is
obviously get up close and let rip vs enemy infantry and gun teams- keeping
them a live long enough to do that is the trick. However they also make for an excellent flanking/reserve unit and can be devastating if in ambush too.
AA platoon or recon?
This was a harder decision. Last year I went without any
recon and in most games it didn’t really hurt to bad- even though removing GtG
on gun teams is almost mandatory in V3, so I thought long and hard as to
whether or not to take some recon (BA 64s or Spetnez), in the end I went for something
different- a platoon of 3x M16 quad AA half tracks! Why? Not sure really. I guess
mainly because I have never fielded them and they can do a good job of suppressing
infantry, half tracks or most recon. Time will tell if it was the right call.
So that just leaves my last two units and this is where I
still haven’t made a decision:
Option 1: 3x JS 2 + 4x M10s
Last year I used a combo of 3x JS 2 and 4x SU100s as my heavy
hitters, this year I am toying with 3x JS 2 and 4x M10s- I like the fact the M10
has RoF 2, can volleyfire and comes with a 50 cal as factory standard so can
move forward and offer a suppressing fire option (well maybe) and might
actually hit a target once in a while. Still, the M10 is more of a long range
sniping vehicle than a scary proposition. If I can keep the JS 2s alive they
will double as another assault unit (they have tankriders on them).
Option 2: 4x SU 100s and 5x T34/85s
The SU 100 give a better overwatch type unit, parked up and
daring anything to come within range but being RoF 1 H&C, overloaded and slow hurts them a bit. However, 5x T34/85s do offer another flanking/assault option and may
last slightly longer than 3x JS 2s might in the AT 15 environment.
So there we have it. Why motostrelk? A couple of reason really. Firstly I like the
flexibility of the list, it really as a wide range of options; and secondly, being mechanised I get to attack
vs infantry lists. It is having to attack infantry that does concern me a bit though
mainly due to my lack of recon but I will learn to live without it (as I have
in the past)- by using my infantry to grab any potential threatening areas. But overall I'd rather attack than defend, its often a lot more fun!
So there we have it. It will be interesting to see how the
force fares.
Now I need to build to AA half tracks and make another 2 winter based heavy mortars to finish off the force.
Craig
Saturday, October 12, 2013
FoW- EW- Hasty Attack
It's been a while since I posted, been off on holiday with the family. We drove up to Blenheim for my son's rep soccer tournament and took the opportunity to head over to Wellington on the ferry for a few days. The kids haven't ben to the North Island before and thoroughly enjoyed spending time with their cousins and exploring our capital city.
On the way up we stayed at my friend Ian's place for the night so we too the opportunity to play a game of Flames. Ian had made up a
couple of Mid War tank forces suitable
for Operation Barbarossa.
Ian ran:
5x panzer III hs- late Js
3panzer IVDs
2x 88s
2x 231 armoured cars
Priority stukas
For me had selected a mixed tankovy:
10x T26
10x T34/76
3x KV1E
3x tank rider platoons + 2x HMGs.
We played on a 6x5 table which (IMO) gives a much better
game that a 6x4 does. The extra depth on the table made it in a game of
manoeuvre much more than happens on a 6x4 table- during the game the 88s needed
to redeploy twice to get better opportunities. It’s a shame that Ian uses is
beautiful terrain boards so infrequently- each
time I use them it inspires me to build as similar setup. Maybe another
future project…
Ian won the dice roll so was the attacker. I deployed 2 KVs
and put the infantry into immediate
ambush. Ian deployed both tank platoons and my ambush deployed on the
objective that wasn’t removed.
The panzer IIIs deploy.
The large conscript blob sits on an objective.
I love his objectives.
Turn 1: Ian advanced his panzer IIIs and command tanks towards my tank riders pinning them. My company command KV survived a direct hit from a stuka and rumbled forward towards Ian’s panzer IVs.
Turn 2: No reserves for either of us. The panzers assaulted
my tankriders killing a few and I retreated. Ian consolidated his tans forward
forcing my infantry to give up more ground. The KVs continued to move over to
help the infantry and the company command tank too headed towards the objective
on Ian’s side of the board.
Turn 3: The 88s turned up and missed my company command KV. The Luftwaffe again bombed my tans without success and y infantry once more were assaulted and driven back away from the objective. One of my two KVs was bombed by te Luftwaffe and so I was now down to two tanks. In my turn a team was just able to get close enough to contest the objective and keep the game alive. My company commander rumbled out of LoS of the 88s as it headed to the objective. My other KV took a pot shot at the panzers but missed.
Turn 4: Ian’s panzers again assaulted my infantry and
cleared the from the objective, the survivors ran off the board despite the
attempts of the commissar to keep them following orders. So now I was down to 2
working tanks and my reserves again failed to turn up. The 88s spent this turn
redeploying. A recce 231 managed to grab
the central objective.
My KV “platoon” rumbled down the balka to contest and keep the game alive- now came an amusing situation of Ian’s panzers being unable to hurt the KV. My company commander again missed the panzer IVs but my platoon commander managed to hit and destroy a panzer III.
Turn 5: I was contesting Ian’s objective so he used some to
blind the company command KV and made it almost impossible for him to hit.
My reserves finally arrived but not where I wanted them. The
T26s arrived on the central area and rumbled forward against the central
objective. Unfortunately my T34s arrived on my far right and so were in
completely the wrong position but they too moved round a balka to take potshots
at the 231 which promptly broke off and hid.
Turn 6: Stukas once more
arrived and in a spectacular bombing run
knocked out 5x T34s, including the commander and a T26. The panzer IIIs knocked
out 2-3 T26s and mt return fire either missed or was saved.
Turn 7
The 88s had redeployed on a hill, lined up the KV which was
skulking in the balka and knocked it out. The T26s were reduced to 2 working
tanks with no commander and the panzer IVs again used some to minimise the
effectiveness of my commanders KV. 6-1 to Ian.
A fun game in which I managed to kill one tank! I’d probably
tweak the list I was given, adding some air support by losing tank or two and taking motostrelk instead of
tankriders (or I'd add a 4th KV1E) but they were two flavourful forces that mad for an entertaining game. The
Luftwaffe was amazing arriving 6 turns in row and knocking out most of my tanks-
it was only the last round or so that the panzer IIIs got any kills (T26s)
I really do like using 6x5 table as it makes for a much more
interesting game due to the extra depth (I would recommend giving
6x5 a try).
Lessons learned:
1. I
still hate using conscript Soviets!
2. The
T26 is complete junk, FA 1, slow, unreliable. I now know why I’d never taken them.
I’m sure they have some redeeming features (cost?) but would rather use T60s if
given the choice (which I wasn't).
3. I
probably screwed up deploying the T26s but had to try to contest the central objective- I wanted them to take on
the panzer IIIs from the side if I could have.
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