Next weekend is our third Kings of War competition being held down here at Kakanui. I’ve been working on a Varangur army after having purchased some GW Chaos Warriors online and deciding I “needed” an army to be built around them.
I’ve had a few games and been slowly tweaking things but each game find something ese that I must have in the army or want to include so there are always a few tough decisions to be made.
I am hoping I’ve got a reasonable balance and a bit of a tool kit vs wide range of opponents. The army I I’m at taking is this:
I quite like these guys. their shooting isn't bad, stealthy and pathfinder helps keep them alive (by hanging around in terrain. I didn’t have the points to add the Wolf handlers upgrade to add scouting and vicious. I find these units often last the entire game and with 12 attacks hitting on 4s doubled from the flank to give 24 attacks with thunder1 can be very handy in the later game.
The figures I use for these are the GW LoTR Rangers range.
The figures I use are GW Chaos Marauders and as I’ve said
they are the reason I built the army.
18 attacks on 3+, thunderous 1, Crush 1, 8” movement, nerve
15/17. These are a very useful cavalry unit. So much in so I went form 2
regiments to three at the last minute (dropping my monster- I was contemplating
between a Cavern Dweller or a Frost Giant. These guys are my fast(ish) hammers.
They need to be protected form shooting and take the charge but with crushing
they can grind better than some cavalry. I’ve not sued 3 regiments yet so will
se how they go but the key is going to be concentration of force, hitting hard
and making sure they are supported by other units whenever possible.
Previously I've added the guise of the deciever to the units to give them stealthy vs shooting but needed to save points so dropped the guide in the end. I have an answer though, the foot lord (see below) has an aura of stealthy they can benefit from so he will need to be nearby for them.
Originally I had Gripping Beast Goths as my Mounted Sons but
wanted the GW Marauder horsemen as the modes. There were none available in NZ
so picked up a couple of boxes from the UK but the postage to NZ via NZ post
was ridiculous so won’t be getting any more via that route. Spent a few nights painting
last week and have just finished al three regiments and am very happy with how
they have turned out.
These are one of my favourite units in the army. I was vacillating
between a regiment vs two troops but in the end when for the regiment. 18
attacks, hitting on 3s, Def 4, 18” move with nimble and thunderous charge with
a 13/15 nerve. The tundra wolves again need to be used carefully but if they
can get into a flank they can be deadly. The regiment recently they took out Manny
the Mammoth in a game vs ogres with flank charge.
I am sure I’ll miss the flexibility of the two troops but a
regiment is 50pts cheaper. It wil be interesting at the weekend to see if I miss
the troops.
The model I use for him is an Artizan Designs Viking shaman.
The second of my heroes is a bog stand lord. He has devoted
icon (stealth) which gives a 6” stealth bubble for most of my units. He has 6
attacks so is a nice support unit. I’ve used him quite a bit with the wings of
honeymaze giving him a 21” charge range but in the end stripped out most of
the magic items to afford an extra unit. He performs well for me in most games. He is very insprng (9" range) which is important to my army.
I use an Artizan Designs Viking as my lord.
I’ve taken two thegns on Frostfangs as two of my leaders. Spd
7, melee 3+, Def 5 with 5 or 6 attacks and 13/15 nerve, they have Crush 2,
inspiring, nimble, strider and wild charge 1. Not as tough as the very popular
Lord on a frostfang but they are pretty flexible. I’ve taken one of them with
the tricksters wand to try to shut down some shooting and the other has a snow
fox to give an extra attack.
They are handy in difficult terrain and are a good support
unit, especially if thy can attack from a flank. They will also be used as
chaff if necessary. The two of them perform well in most games but again I need
to make sure I use them to concentrate with other units whenever possible.
These are the only Mantic models in the army- not much to
say except that they are nice resin sculpts.
The last addition to the army- dropping a variety of magic items and taking the tundra wolves as a regiment rather than two troops meant I could squeeze in one more hero/monster. I haven't actually used him in a game yet!
His stats are handy: Spd 6, 5 attacks hitting on a 3 with Crush 2. Nimble, regeneration and vicious melee are handy, along with wild charge 1. His nerve is a bit of an issue at times but hopefully he works out as yet another inspiring source, support piece in combats or if necessary an extra medium chaff option.
So, there we have it my army for Onsight next weekend. 12
units, and 22 unit strength. Hopefully I’ve enough variety to deal with a 5 different
missions and 5 different opponents. Is it a winning list? I doubt it but I’d be
happy to win 3 out of the 5 games with them which is my goals. We will see if I
can a manage that.
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