Last Saturday I took my ogres for a spin, back to back games. First vs Josh's goblins then a second vs Gordon's undead.
I've tried a new way of doing my gaming reports.
And Game two: Vs Gordon's undead.
Craig
Last Saturday I took my ogres for a spin, back to back games. First vs Josh's goblins then a second vs Gordon's undead.
I've tried a new way of doing my gaming reports.
And Game two: Vs Gordon's undead.
Craig
i had another game vs Gordon's undead on Monday. He's tweaked his list slightly, dropping the very effective balefire catapults for some cavalry.
I too have been tweaking my list, this time trying out a troop of boomer chariots and a regiment of regular chariots and also adding back in the shooters for some board conttrol (a suggestion of Gordon's.
We rolled up Control, which means you get points at the end of the game for the number of table quadrants your control, with a small army like mine this could be a challenge.
Gordon won the dice roll to see who went first and decided to take the first turn.
On my turn 6 I avoid combat and claim 4 table sections vs 2, and then roll and there is no turn 7 so sneak a win in really close entertaining game. If there was a turn 7 I was screwed though!
I really enjoyed this one we both had our chances and it went right down to the wire.
Good game Gordon
Craig
Josh has been running his goblins for quite a while now, slowly whipping them into shape. He's had a few losses (haven't we all) but is becoming very proficient with his army. We've only managed a couple of game so far and was keen to see howthe ogres would fare vs his goblin hordes with their annoying chaff regiments.
Fighting continues on the right and Manny is running amok ably supported by a regiment of boomers.
Having been riding high on victories of late the ogres have been brought crashing back to earth.
My ogres have had a couple of games in the past week vs Gordon
(undead) and Josh (Goblins). I
am continuing to experiment with a few units but the core remains the same for the ogres
2x boomer regiments- I love the flexibility
2x siege breakers
1x warrior regiment- which have proved very resilient and
hard hitting for their size.
Manny the Mammoth (aka the brains of the outfit)
Nom Nom
A berserker bully
A boomer sergeant or two.
I added a regiment of allied gore riders vs Gordon but they
became balefire catapult bait.
Gordon made a list he is wanting to use in a future Oamaru Onslaught/Muster if there is an odd number of players to play the bye and was trying to make something pretty simple for new players to face but as it turned out having both faced it Josh and I think it is pretty damn good. I now have an immense amount of respect for Balefire catapults!
The mission was dominate.
Deployment. I thought I'd hidden the gore riders from the catapults but forgot the gore riders were height 3 and Gordon's skeletons only height 2 so I wasn't hidden after all. Doh!
The Gore riders redeploy while on the far flanks werewolves are already causing issues with threatening to flank my forces...
In the centre the warrior regiment holds vs the ghoul hordes and werewolves.
A sacrifical boomer sergeant tries to slow the weewolves advance.
My lines are still intact but thse bloody catapults are being a pin.
Gordon uses a character to stop the seige breakers attacking the werewolves.
Gore riders to the rescue?
The orc Krudger making an end run for the catapults. In the centre the boomer chariots and seige breakers charge the ghouls.
The seige breakers make short work of the werewolf character but on my left I am getting bogged down with skeletons.
Not ideal, having worked theri way into the rear of the ogre lines the werewolves charge the rear of the seige breakers, ouch!
Meanwhile Manny and the boomes are bogged down
And now the trolls charge though...
It ended up a massacre after the werewolves turned the flanks. Gordon really got his units working well together and I paid the price for letting the werewolves get round the flanks. up to that point I was happy with the battle in the centre but from the end of turn 4 the game turned into a rout.
The gore riders succumbed to the new unit curse and were eviscerated long before they could influence the battle. i like the idea of Gore rider allies but may wait till we play larger point games. We will see.
Very well played Gordon. That is a very interesting list and the combinations synergised well together.
Craig