Punic Wars Hispania Campaign 236-228 BC
Background
After the defeat of
Carthage in the First Punic War, the Carthaginian general Hamilcar Barca
crushed a mercenary revolt in Africa and trained a new army consisting of
Numidians along with mercenaries and other infantry and in 236 BC, he led an
expedition to Iberia where he hoped to gain a new empire for Carthage to compensate
for the territories that had been lost in the recent conflicts with Rome and to
serve as a base for vengeance against the Romans.
In eight years, by force
of arms and diplomacy, he secured an extensive territory in Hispania, but his
premature death in battle (228 BC) prevented him from completing the conquest.
The campaign is (extremely) loosely based around the
timeline of Hamilcar’s expedition in Hispania.
Objective: To capture both opponents starting territories and so conquer/
control Hispania.
Movement
Any army may move freely between their own territories but
may only enter one unoccupied/neutral/enemy controlled territory per turn.
Income:
Each territory generates gold each year (see chart below)
Gold can be used to buy additional troops in the controlling
players territory or to replace units destroyed in battle.
The Cost of each replacement unit as the same as the price
of a unit in the Hail Caesar army lists.
Each player starts with 1x 400 point army. They can build a
second army in their starting homelands, minimum size of a campaigning army is 200
points.
Territory
|
Income
|
Notes
|
Gallacia
|
100
|
Home territory
|
Aquiatania
|
100
|
Home territory
|
Gallia Transalpinia
|
50
|
|
Gallia Cisalpinia
|
50
|
|
Hispania Citerior
|
50
|
|
Celteberia
|
50
|
|
Lusitania
|
50
|
|
Hispania Ulterior
|
100
|
Home territory
|
Turdetania
|
100
|
Home territory
|
Year
|
Income
Generated (Spanish)
|
Notes
|
Income
Generated (Carthaginians)
|
Notes
|
236BC
|
200
|
|
200
|
|
235 BC
|
|
|
|
|
234BC
|
|
|
|
|
233BC
|
|
|
|
|
232BC
|
|
|
|
|
321BC
|
|
|
|
|
230BC
|
|
|
|
|
229BC
|
|
|
|
|
228BC
|
|
|
|
|
Maximum number of field armies: 2
Max size of each army
is 600 points.
Starting Armies:
400 points
Each turn is one year.
Turn Sequence
1.
Roll to see who will move first (Player A) on
the campaign map.
2.
Player A can spend gold to replace lost units
(units points = gold spent) or build a new army.
3.
Player A can move their army/armies
4.
Player B then goes through steps 2-3
5.
Fight any battles: If two opposing armies are
present in a territory a battle is fought. The winner captures the territory
and can add the gold value of it to their income at the start of the next turn.
6.
Retreat: The loser of a battle must retreat to an
adjacent territory- and a territory that is towards their original bases.
Spending Income:
1.
Replacing lost troops
2.
Building a new army
Battle Losses:
Armies recover losses in battles as follows:
Roll 1d6 to determine the result for each unit destroyed in
the battle. The number below is the roll required on a D6 to recover the unit.
Winner Loser
Regular
troops 4-6 5-6
Veterans: 3-6 4-6
Elite*: 2-6 3-6
Elite includes: General’s bodyguard units, medium cavalry,
elephants etc.
Each of these provinces has a garrison of 100 points of
troops that are permanently stationed there. The troops cannot join field
armies but can be added to a field army defending the territory should it be
attacked (thus a 400 point field army would be 500 points when fighting a
battle in its home territory).
The home garrison must be regular infantry types and can
include skirmishers.
If the homeland territory is captured the garrison is
disbanded and even if the territory is recaptured in future turns the garrison is
not reformed.
Victory:
Capturing both of your opponent’s home territories is an
automatic victory.
Otherwise at the end of campaign the player with the most territories
under their control wins.
If both players control the same amount of territories the
game is a draw.
And there we have it, its pretty simple but we will see if it works, starting next week.
It would be pretty easy to grow it into a bigger campaign too by adding a third player with the Republican Romans...
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