Sunday, November 10, 2013

Teaching the kids to surf



I first started surfing back in the early 1990s but gave up about  1995 when  I got into white water kayaking instead. When the kids came along I no longer had the spare time for kayaking either so for the past decade or so have mainly been using my playboat for surf-kayaking and can count on one hand the number of times I’ve been on a river in the past few years.
Looking south from Kakanui towards Moeraki
 Over the past 3-4 summers the kids have been doing plenty of boogie boarding at Kakanui and for the past year or so Finn has been asking me to get him a surfboard. At the end of last summer one of my soccer mates gave Finn one of his old boards so he has been very keen to get started. Finn gave it a go the last time we were at Kakanui but wasn’t too successful (he quickly realised it is harder than it looks) and wanted some help. I'd been thinking about getting back into surfing so while we were in Blenheim for his soccer tournament I caught up with a mate who I’d given my old surfboard and arranged to get it back. I picked up the board when I was in CHCH for Conquest but one look at it I realised I’d be struggling to use a short board these days so last week I bought myself a 7’ 9” mini-mal - short enough to be able to control pretty easily, long enough to be able stand up on without too many issues and have “loaned” my short board to Hana to learn on.  

Kakanui- not a bad spot really!
  I took the kids out both yesterday and today and they had a blast. Both were able to get onto their knees and it’s only a matter of time before they’ll be standing. It took me awhile but I managed to catch a few waves. By the end of today Hana had, very briefly, managed to stand a couple of times.  They’ve bruised knees, arms and legs from being hit by the boards but both are rearing to go again next weekend. Tonight they spent their time watching how to surf vids on Youtube to get a few more tips. I’m not sure if they will stick with it, at this stage it looks like they might. They spent about 6 hours in the water over 2 days (not bad since they only have spring suits and the water is a “tropical” 14 degrees celcius!) and were both absolutely buzzing once we’d finished. Surfing is a great sport, so I hope they get bitten by the surfing bug and stick with it. There are a hell of a lot worse things they could be doing.
Alas, this isn't me.
Craig

Thursday, November 7, 2013

Bolt Action

Kent, Dave and Nigel came round last night for a game of Bolt Action. Kent’s been really busy lately so it was great to see him again. Neither Dave or Nigel had played BA before but were seen to give it a go and I must say it played really, really well.

We had 80tp each, and the game was set in Malaya in 1942 (so I could sue my Perry Desert rates)

Nigel and I ran a British Rifle force:
HQ + NCO
Observer (free)
4x sections with LMGs
1x Vickers MMG
1x 3” mortar
1x Recce Carrier
1x 6pdr

Kent and Dave ran the Japanese:
HQ + NCO
Medic
2x sections with LMGs
1x jungle fighters section + LMG
1x MMG
1x ni mortar
1x 37mm AT gun
1x Chi Ha tank


To keep things simple we played Maximum Attrition. Nigel and I put two sections and our carrier into reserve.

The British advance begins. 3" mortar and 6pdr are deployed to defend the flank while a squad advances in the centre. 
 Japanese jungle fighters advance on the Japanese left. 
 Another section advances on the right as well.
 The British section advances to the far side of the trees.  
 The section is hammered by MMGs, the Chi H and rifle fire and are destroyed in hand to hand combat. First blood to the Japanese.
 Having assaulted the destroyed the infantry section the jungle fighters slink back into the jungle.
 On the far right the Japanese advance continues to advance.
 British reserves arrive and the Japanese infantry are destroyed.
More Japanese infantry hide in the centre of the board.
 The invincible Japanese tank.
 In the last turn we'd both destroyed 5 units so the British lieutenant and NCO charge the Ni mortar in a vain quest for death or glory.
 The Jungle fighters charge and destroy the 2 pdr for the Japanese to win 6-5
 A great game, everyone thoroughly enjoyed it. Luck swung one way then another but the game went down to wire. I am looking forward to the next one.

Craig

Monday, November 4, 2013

Next up?

Some more FoW. A few ideas for Day of Days. I've been working on a few bits and pieces.

Option 1: (My preferred option)  US Armoured Recon built round HQ and 2x troops of Greyhounds. I've the HQ hounds still to arrive.




If I need to go Germans I want something simple and easy to run.

 A Tiger company of 5x Tiger 1s. Can't get fewer models than that!

Option 3: a Lehr panzrspah built round 10x pumas. Bob has said 22 fit into the 1100 pts, but 10 is more than enough for me.


At this stage I am on the Allied side of the ledger but that could change.

Thanks to Robert at Conquest I am also keen to get some Landmattesses (the models are so cool)
 to run a Canadian Rifle Company at Valleycon in January (at this stage I am planning on going).

Hopefully Wednesday night we will get a game of Bolt Action set in Burma in 1942. 


Monday, October 28, 2013

Day of Days 2014: The Breakout from Normandy




Day of Days 2014

The Breakout from Normandy
Late War Doubles event

Timaru February 22nd-23rd 2014



July 1944. The Allies have been fighting through the bocage country of Normandy for six weeks taking heavy losses but inflicting irreplaceable losses on the German Panzer Group West and the Seventh Army. By mid July St Lo had been captured and Bradley and Montgomery’s forces were ready to breakout of the Normandy lodgement.  Two new armies, the First Canadian and Patton’s Third were in Normandy and the breakout battles were about to begin…


The aim this time is to focus on the fighting from Operation Cobra to the closing of the Falaise Pocket.  All forces must be suitable for this time frame. 

2x 1100 pt forces  Each company must be of a different type (eg armour/infantry, armour/mech)
Both companies should be from the same division 
Only two divisional support (columns 3 and 4) choices per team. 
Up to 50 pts can be swapped between the team.
   Only one player per team can take air support (this does not count as a divisional support choice).

There will be  four 3 1/2 hr long games (2 per day) and they will be played on 6x5 tables. 
Once again there will be prizes for the best table and best objective marker (Dave D is the man to beat for this one)

As with all Day of Days the focus is on having fun and commemorating an important battle  or campaign from World War Two. The aim is to roll some dice, have a few laughs and chill out. Sure players want to win games but the aim is having  fun and  not to be ultra competitive dickheads!

As with all such events there are limited places. I have room for 28 players and already have had 26 book a spot so if keen get in ASAP.
 
contact me on: courham at slingshot dot co dot nz  

Look forward to seeing you in Timmers.



 


Sunday, October 27, 2013

FoW: Conquest 2013 Report



A smaller field this year (14) LW, 1750 pts. I took:  

            HQ      30
8x        Motostrelkovy (SMG)           130
15x      Motostrelkovy (SMG) + HMG          265
5x        T34/85s          350
4x        ISU 100          310
4x        M10s  250
4x        Zis 2   145
6x        Heavy Mortars + Observer  155
3x        M 17 AA half tracks 110
                        1745


Game 1 Free for All vs Robert- Canadian Infantry
Robert was one of the new players I hadn’t met before a great guy and a great game. He ran LW Canadians with land mattresses (or Pizza Boxes of Doom) some bombarding recce carriers a couple of infantry, 2x platoons of Shermans and some 6 pdrs.

Never been a fan of non-historic games and this one ended up a tad one sided. I ducked a bullet (or pizza box) on turn 2 when Robert rolled 5x “2s” in a row and failed to range in the land mattresses (or save), my tans at was too much for the shermans and they were soon burning wrecks and the large motostrelk were a tad too much for the British infantry.

It ended up 6-1 to me.
MVP= motostrelk that took out an infantry platoon, 6 pdrs and a couple of bailed Shermans. I lost 6 or so infantry stands, a couple of mortars & 2x Zis. Enjoyable , if one sided game vs a very nice opponent.

The very cool looking "land mattresses"
 One of Rob's objectives. I demanded to be allowed to fire at least one barrage in the game- ten randomise which table it landed on. 




 Now that is a template!


Game 2: Pincer vs Dave E
Dave as running Fearless Vet Gebigsjager with 10 platoons and got to defend- lots of small platoons. The game was played in fog (which helped me). Dave is one of those defensive methodical players who took ages to figure out what to deploy and where- in a game where you are infantry you really need to have a an idea before the game of what you’ll deploy in defensive scenarios. In the end Dave deployed some infantry, pioneers, his pak 40s and ambushed with his 88s. So we were a bit slow (read very) to start. In the end I lined up everything but my SU 100s on my far right flank and charged. Dave ambushed my SU 100s at about 36” range and in the fog had no hope of seeing anything! A rather strange move and after that I simply rolled forward crushed his paks and drove him off the objective. I lost an M10 eventually and his reserves came on behind my tanks. I didn’t argue the point that there was plenty of unblocked deployment area to deploy them and rolled with it. My M17s MGs helped in defensive fire and  the sheer weight of firepower I bought to bear ripped to pieces lots of small platoons eventually breaking his company.

6-1 to the motostrel- casualties a few infantry and an M10.
MVP- probably the M17s for aiding in defensive fire and MGing a few infantry but again the SMG armed motostrelk performed well.














Game 3: Cauldron vs Bob’s British paras.
A table with a really large wood in the centre of it. Bob was running 3x paras supported by 6 pdrs 17 pdrs, 2x pack howitzer batteries (reinforced by artillery), pioneers and 2x 17pdrs.
Bob and I were top of the table and in our previous duels I think the results are now 2-1 to him so knew it would be a tough game. My plan was to try and intercept the reserves and destroy them but my mortars had to deploy along the backline where the reserves were due so I ended up having to have my AA half tracks nearby to try to cover them.

I didn’t quite read the rules properly and deployed my T34s to flush out the immediate ambush then when I started they’d drive into cover but alas the DEFENDER got the first turn so my T34/85s were sitting ducks. I lost 2 for 1x 6pdr and then had one bailed and it refused to rally for two turns. In the end Bob killed it and the other two T34s broke. Meanwhile pack howitzer batteries were raining down death and destruction, repeatedly pinning my big Motostrelk mob. I got a couple of tem with mortars but couldn’t finsh off either platoon.

Bob’s first reserves arrived assaulted and killed of my 2 mortars, then my small SMG company arrived and destroyed the paras. Next turn 2 more para platoons turned up and chewed up my SMG armed infantry. We ended up having 3 separate games in one the left large motostrelk (and Zis 2s- briefly) vs th pac howitzers and 6 pdrs my SU 100s and M10s on the other flank vs the MGs & pack howitzers and the brawl at the back between my infantry, the mortars & M17 AA vs the paras and 17 pdrs. It was a great game and was very, very close. In the end a run of abysmal (fearless) platoon saves swung the game in my favour and I broke the paras but was close to being broken myself. It was a game that the result hung in the balance till the very last (failed) morale save and probably my game of the comp for sheer intensity and enjoyment. We both had plenty of “if only moments” but I think that Bob can feel a tad robbed by the result. It was a blood bath but in the end I burgled the te 4-3 thans to some bad luck from Bob and a few very lucky rolls from myself.  

MVPs: the M17s that helped stop the para reserves in their tracks and killed a 17 pdr. Also the heavy mortars which somehow survived for much longer than seemed possible and kept me in the game- their commander even killed the last 17 pdr in an assault!






Game 4: "Diagonal FFA"
John is another long time Conquest stalwart this year running Wiking (FT) armoured PGs supported by 4x panthers 4x stugs, 251/9stummels, nebs and an 88. We played a FFA diagonally across the table giving a deeper deployment zone.

Trained Germans! This was a change- I could hit them. John got the first turn threw his infantry forward and let rip at my M10s killing 3 and the bailed one bolted (I rolled a 1). I returned fire with the SUs and hit 3 panthers killing 2 bailing one and the survivor fled (1-1). The 120mm mortars killed 2x nebs. A turn or two later the SU 100s ripped the stugs to pieces leaving John rather short of AT. The infantry and stummels got a couple of Zis 2s but Jon was running out of troops fast. In his last turn the last neb blew up another Zis and the survivor broke. I ripped a couple more platoons to pieces and John surrendered: 4-3 to me.

MVP: SU100s for claiming all 8 enemy tanks- though the “Cat killers” reroll wasn’t needed.





 
Game 5: Josh. Panzer Company. Fighting Withdrawal.
(Was too busy playing to remember to take any photos!)
Josh was running 6x panzer IVs, 4x panthers, 4 x stuhs and 2x 31 armoured cars. I was on 4 wins so a 5th win would give me the comp (it was decided on wins and BF points to decided equal placings). Josh is a young guy who has really come along in the last couple of years and is one of the players to watch out for in CHCh, underestimate him at your peril. He tends to be a bit rash at times but aggressive and likes nothing better than assaulting things with tanks!

Turn 1 the panzer IVs and panthers destroyed 3 (GtG) M10s and for the second game in a row the survivor rolled a 1. My heavy mortars bagged a panther on turn 1 but from then it was one way traffic to Josh. He simply rolled up my army destroying my Zis 2s, small infantry and eventually my T34s too. I got 3 panthers with my ambush on turn 4 but was scrambling to hang on. The panzer IVs eventually succumbed to SU 100s (mainly thanks to the 2+ FP tests) and I got the armoured cars on turn 6 or 7. Turn 8 and I was down to about 8 infantry stands and the SU 100s, Josh killed a few more infantry then the company failed its morale test so I attached the company commander and commissars but neither of them could stop the company fleeing. The company commander fleeing autoboke my company. 4-3 to Josh.

MVP: My SU 100s.

Josh played a great game he used his Stuhs + recce effectively and concentrated his forces nicely. I couldn’t fault his performance and it was a very one sided game even if in the end he only had the company commander 2 stuhs and a panther left operational!

 Final Result
In the end Josh and I had 4 wins and I pipped him on BF victory points 23/22 with Bob one point behind in third so I burgled my 7th Conquest win out of 10. 5 fun games and got to play a couple of guys I’d not played before and guys I hadn’t played in a long time. As per usual many thanks to Stephen for all the work he did organising and running the event- he really does an outstanding job.

Also thanks to Poochie for his hospitality in putting us up at his family’s bach and for all the guys that hung out on Saturday night. Its hanging out with, and catching up with, the likes of Bob, Jason, Nick, Adam, and Poochie, and making new acquaintances, that is what these comps is really all about.  

Post Comp changes?
Probably bring back the Vals at the expense of the Zis 2s. They were a bit susceptible to artillery (and other) fire, the mobility of the Vals would have come in handy. A 6th T34/85 would really help too. In 3 games the M10s 50 cals was an asset but today they really were picked on early and didn’t have enough front armour to survive even when trying to hide. I lie tem and see them as being handy so not sure if I’ll change them- I guess they could be replaced by more T24s though to make more larger and more survivable platoon.

I really liked the Cat Killer rules it made the SU100s much more dangerous.

Craig