I ran
3x shermans
1x M16
1x 2nd lieutenant
2x tough fighter infantry squads
1x 81mm mortar
1x bazooka
Kent fielded:
1x Lieutenant
2x Fallschrimjager squads
1x 105mm recoiless artillery
1x MMG
1x 81mm motar
1x Stug
1x Panzer IV
1x 222 Armoured car
The battlefield- Kent has got some nice new buildings and gaming cloth.
Turn one the French advance
The Free French, a mix of Artizan and Warlord Games figures.
Kent eyeing up my M16 with his panzer IV
A look down the table on turn 2. Not much to see.
Stug and panzer IV on the German right flank.
The Fallschrimjager advance behind the building.
Sherman and Free French infantry on my left flank
Kent is feeling aggressive and throws his infantry forward behind a smoke screen- created whn he failed to register smoke on my Shermaan.
Both Fallschrimjager squads are involved in the counter attack. One is destroyed in the ruined building after defeating my infantry officer when the surviving Germans are counter attacked by my nearby squad.
My second squad moves to counter the German thrust- causing several casualties with small arms fire.
And fomr the gErman perspective.
The mortar fires despite the stug looming large in the distance.
Another view down the table, not much to see as the buildings hide the action.
Kent's very nicely painted LMG team.
The LMG team is offering covering fire to the rest of the squad- which is currently being decimated.
Hide n seek around the building on the right flank.
The Sherman stug slug it out, mostly ineffectively.
The M16 has moved across to lend a hand on my left flank.
No so many Germans now.
The 222 armoured car scores a hit on the Sherman but fails to damage it
Finally the M16 has a target and decimates the German platoon commander.
Result: A bit of a whitewash, about 5-1. i rolled pretty well but Kent had a pretty disastrous run of dice with his tanks. It was fun to get the dice out again and have a game. I'm back off to Kiribati this weekend so that was my last game until I'm back for good in the new year.
Craig