Down by Mandalay
(sung to the tune of Lili Malene)
Out there in the jungle, down by Mandalay
A few forgotten soldiers slowly fight there way,
They dream of the girls they left back home
And they soon hope to cross the foam
To see their land and loved ones
Never more to roam
Some of them are repat, some are time expired
Longing for their troopship, and their fireside
They often talk of Burmese plains
Of dust and heat, and Monsoon rains,
Of roads that lead to heaven
And tracks that lead to hell.
Today Kent and I played couple of demo games at TAGCON. Kent used the same forces as last time, I swapped the Stuart for another section of infantry- and added my bonus FOO. Both games we played Point Defence- first tie the Japanese attacked second game we swapped roles.
Burma 1944. The Japanese army is retreating towards Mandalay and the British 14th army is pursuing. The Japanese are down but not out and launch frequent counter attacks.One of these is against a platoon of the West Yorks.
The table is ready.
A British counter attack is launched on a nearby village to clear it of enemy forces.The British commander ordered two sections to outflank the enemy and having studied up on Cannae decided on a double envelopment (partially as I thought I needed to capture all 3 objectives).
How would our carrier cope vs a real tank? Due to the British barrage rules most Japanese sections took 1-2 pins from the bombardment.
Result: Japanese victory.
Kent played that one a lot more aggressively, counter charging whenever he could. Once again he targeted my mortar early (it had one shot all day!). Our MMGs engaged in a bit of a fire fight as well. I learned that is really is not a good idea to charge full strength Japanese sections and that they need some preparation before you go in. I think Kent is starting to see the advantages of charging with Japanese- they live and die by assaults.
We are a bit hamstrung with options for the Japanese at present but I do have a 47mm AT gun coming and also want to get a Shinhoto tank (though a captured Stuart with a Japanese flag painted on the sides would be cool).
I really missed the Ghurkas come assault time but I aren't keen to use them- the Tough + Scary Blighters is a bit over the top for my liking so might use the commando rules (Behind enemy lines and Tough) to represent them instead. It fits in that the Ghurkas too were excellent at patrolling in the jungle and the points are the same as for commandos.
Close assults are brutal. I paid the price for trying to do too much and should have gone for 2 objectives only. As in FoW a assault needs to be prepped properly and units need to work together. The games were both fun, fast and brutal and thoroughly enjoyable.
Japanese Special rules
I think Kent is a bit underwhelmed by the Japanese special rules- especially after being on the receiving end of British bombardments from free forward observers. The Japanese launched many of their attacks at night in Burma so I think we need to develop a night fighting rule and allow attacking Japanese to fight at night. Probably reducing visibility to 24" and having all teams count in concealing terrain at all times to represent it (will have to give it a go)
I'm already looking forward to the next game.