Sunday, August 8, 2021

KoW: 2000 pt Ogres vs Free Dwarves

Another Sunday so a chance for another game vs Gordon. We both had new armies to run this week. I’be been putting together a force of Ogres and Gordon is experimenting with Free Dwarves.

Yesterday afternoon I decided I “needed” a Giant so quickly painted one up to join the horde.

Craig’s Ogres

  • 2x goblin sniff troops
  • 1x goblin scout regiment
  • 1x Ogre Warrior horde- with Caterpillar
  • 2x Siege breaker hordes
  • 1x shooter horde
  • 1x sergeant
  • 1x ogre standard bearer
  •  Nomagarok- warlock\
11 drops, unit strength 22.

Rationale

Sniffs- chaff to disrupt opponents attacks and maybe throw the odd arrow. I decided I needed some speed 10 cavalry to pressure opponents on the flanks and to act as chaff when required. 

Scouts- I wanted a fast flanking force at regiment strength to make up fr the slower ogres. Originally I'd planned for two of these but a the last minute canned one unit to take the giant. 

Warrior legion- Using Reaper Bones Bubears, these guys were there mainly as that is all I had available. With the potion of the caterpillar they shold do okay in bad going.

Siege Breakers- everyone seems to rate these guys, not sure if they are worth it, time will tell. But Def 6 in the front and CS 2 is not to be sneezed at.

Shooters-  boomers seem more popular but if deployed right, 18 attacks, range 30, piercing 2 should be something to keep opponent honest.

Giant- mmmmm giants. Enough said. Actually I figured there is always room for strider in an army to deal with difficult going and who doesn't like CS 4 even if you are unsure how many attacks you'll get.  

 

Gordon’s free dwarves

Approximately:

  •  2x Elemental hordes
  • 1x Greater elemental
  • 1x ranger regiment
  • 1x Brock rider regiment
  • 1x Brock rider troop
  • 1x Berserker lord
  • 1x Herneas the Hunter
  • 1x Free Dwarf Stone Priest
  •  Someone else

Mission: Control

The idea is to control more table sections at the end of the game than your opponent. My plan to try to win in the centre and maybe on one flank and see how we go but really with a new army the plan was to see how different combats and units worked together. Of course deployment is a ame within a ame and so my cunning plan came unstuck as I responded to Gordon's deployment and so somehow I ended up with more units on my right flank than I had originally planned as I countered his drops. 

Deployment: As you can see the giants and warrior legion ended up on my right flank- I positioned my standard bearer oorly and same with Nomogarok. Oh well, it is my first time being an ogre commander!


The dastardly dwarves line up and are rearing to go. The ogres won the roll off and go first. 


Nomagarok and the sergeant- or in this case a Reaper Bones bugbear which make great ogres. 

Turn 1. I moved my units on the right flank. The shooters + warlock (lightning bolt) got lucky and caused 5 wounds on the rangers depite their stealthy etc- have I mentioned yet how much I hate rangers? 

End of my turn 1. I don't fancy taking on both the brock rider troop & regiment not to mention the  berserker on a beast. 

In his turn Gordon shot away my sniffer screen. Bugger. 

End of turn 1- Gordon advances the brocks onto the hill. Gordon is quite a methodical player and always checks the angles for various units and so makes sure that he remains out of charge range of the giant. 

The elemental lord had scouted 12" forward at the start of the game. On turn 2 the goblins scouts decided to charge into its flank- 28 attacks? worth a crack. Maybe I should have waited for the siege breakers to join them but I figured if I could pin the elemental in place for a turn I could finish it off the following turn. 

The sergeant offers advice. The shooters continue shooting at the rangers and do a few more wounds, despite needing 7s to hit. 

In his turn Gordon advances the lesser elementals. 


On my right flank I throw the sniffs at the brocks, figuring they'd slow them down a turn and also might doa wound or two- which they did. gordon had advanced the brocks slightly so the ogre legion (more Reaper bugbears) retreat into the woods- I'm not feeling confident taking on that mob. 

Much to my surprise the goblin scouts held their own against the greater elemental and only took 5 wounds. 


This meant the seige breakers could crash into the elemantal's flank and cut it down. The sergeant tried to cover the siege breakers flank. 

On the right flank some uppity dwarf lord takes on the giant. 

The warior legion still feels that it is in check so if in doubt hide in the woods. The dwarf beserker lord on a beast has now flanked the legion though. The army standard bearer was shot by the rangers and Herneas last turn taking 5 wounds so has retreated out of line of sight. 

Things still looking pretty even across the battlefield. I have killed the greater elemental but the elementals are now closing in on the siege breakers in the centre while at the bottom of the picture my warriors remain in the woods. 

Gordon throws both elemental hordes into combat. If you are wondering why the sniffs are facing the wrong way the dwarf ironclad regiment is sneaking along the far table edge and they have turned to deal with them.  

The siege breakers hold vs the elementals. The bottom elemental horde took a few wounds from the shooters before they got into combat. The sergeant couldn't stop the onslaught though and was slain. 

I throw Nomogorak into the flank and he caused 5 wounds on the elementals! 

On the right flank the giant had killed the unnamed (okay so I forgot who he was) dwarf hero but was about to be hit in the rear by the berserker lord. The army standard bearer took 52 brock rider attacks (he was hit in the flank trying to get close enough to the giant to inspire him) and the result was as expected- no more standard bearer. 

As expected the giant is in trouble with 19 wounds. Gordon rolled a 3 for the nerve test which was still enough. Close to snake eyes though. 

The warrrior legion kills the brock rider troop and reforms to prevent flank charges. 

In the centre the siege breakers have killed the elemental regiments while the rangers were slain by the shooters. Herneas hit the goblin scouts but fails to beat their nerve test- those sniffs are damn lucky today!

Gordon tried to kill the warrior legion who just hold and then retreat further into the woods as I was wavered and couldn't counter charge anyway. 

A final assault on turn 6 but the wariors hold. 
Result
Gordon controls one sector, I control two including the 2 point one so 3-1 to the Ogres.
That was Gordon's first loss in quite a while and though we were both using new forces and it wasn't the force he'd prefer I was happy to claim the victory. Gordon always makes you work for a win but always a fun opponent and I always learn heaps playing him.  

Thoughts
Wow, ogres hit hard and can take the punishment, I lost none of the ogre hordes which I was very happy about. I'm not sure if the photos adequately show the cat and mouse nature of the positioning in this game. I made a few errors such as location of the standard bearer on the wrong side of the legion so he couldn't inspire the giant but overall managed to keep my flanks protected when needed. The greater elemental not killing the scouts was probably a pivotal turn as it allowed the seige breakers to hit it in the flank and by not advancing the lesser elemtnals till turn 2 meant the greater elemetnal was slightly isolated. 

Having my warrior legion lurking in the woods was not my pregame plan but with the mobility of the brocks and supporting characters I really felt it was the best option and so didn't take the bait offered by Gordon to enter his killing zone but at the same time by focusning on the legion and giant it allowed my siege breakers the room they needed to take down the elementals to control the centre of the table so overll I think I came out better in that one.  

So this was my first game with ogres- and needed to do a wee bit of subbin (hunnic cavaltry for scouts) but what do I think? I quite enjoyed the way they play, subtley is not a word in the ogre vocabulary but at the same time the units aren't cheap and so need to be used carefully. 

Siege Breakers: do everything they say on the tin and I can see what they are so popular- can't wait to get the minotaur figures I've ordered to use as them. 

Warror legion: This one I was unsure of but with the potion of the caterpillar they are prety damn handy and able to deal with units in difficult going. Sold. Very solid is my overall impression.

Shooters- 18 shots, range 30"  on 5+ with piercing 2? Yes please.  Handy in the late game phase too as they have melee 4+. Deployment is critical but I am thinking about a second unit of them.

Giants- what can I say I like giants, not sure how they'll do from round to round but always a solid choice. 

Red Goblin Sniffs- 2 troops is 210 points and quite frankly they are the only thing I  am unsure of in the list. I wanted them for their missile shots and as chaff but not really sure they are the right fit for how I want to play. Maybe swap them for troops of scouts though I am tempted to run a second regiment of scouts instead.  

Red Goblin Scouts- 10" move, thunderous charge 1 yes please. At regiment strength they are handy from a flank and if you can get them charging off a hill they become thunderous charge two.

Possible changes?
Replace the sniffs with a second regiment of scouts and add a chariot for the sergeant. 

Until next time

Craig 

Friday, August 6, 2021

KoW: A new Ogre army

 I've had the makings of an ogre army lying round for some time for KoW or Dragon Rampant but have bought some Mantic figures to bulk it out. I can now run a 2000 point army for Kings and am looking forward to giving it a run soon.

Some mantic shooters. 



The other night I rebased some of my Reaper Bones Bugbears which I am using as the bog standard warriors. I  like the Reaper Bones bugbears and originally used them for our D&D games. The main changesa are a few weapons swaps for variety.  


some Mantic ogres. I am not really sold on the Mantic bog standard warriorrs but love the metal Berserker Braves sculpts. To make them stretch frhter have 2 of the metal berserker braves and three of the plastic warriros to represent my berserker brave hordes. 

Today I got the bases done... well one base completed I ran out of superglue so can't finish the rest but have the bases. they are painted I  just need to add the Silfor grasses to the rest. 



The Reaper Bones bugbear/warrior units


A warlock and sergeant... not bad sculpts but not really a fan of the warrior one. 

Berserkers with warriors behind. The warriros were a bit of a pain and needed some green stuff to fill in gaps in the shoulders but apart from that were pretty straight forward. 


By  adding a giant or two or some warg or some goblin scouts sniffs (LoTR warg riders) I can amke 2000 points, so enough for our standard games. 

Craig

Wednesday, August 4, 2021

Kings of War- Kingdoms of Men show down

 Tonight Nigel, Dale, Dave and I got together for a game of Kins of war at Nigel’s. As usual Daleinski acted as Nigel’s hands while Dave and I shared command of my Easterlings.

I’ve been playing round with the list a wee but and am actually working on an Ogre army so had a brainwave- add a horde of ogres to my Easterlings.

My 2000pt list was:

3x knight regiments (1 with caterpillar)

1x sergeant reiment (needed for unlocks)

2x scout troops

1x wizard- inspiring talisman, lightning bolt, bane chant

1 x giant

2x generals on winged beasts

1x ogre horde

 

Nigel too had tweaked his list from the competition and took approximately:

1x spear phalanx horde- pikes and brew of str

2x rifle regiments

1x organ gun

2x footguard regiments

1x mounted scout regiment (with upgrade to piercing 1)

2x succubi regiments

2x assassins

A couple of wizards

A succubi character

A standard bearer

 

Nigel’s army was pretty static but had lots of shooting options, some interesting character choices and plenty of slid infantry with the spear phalanx horde and succubi so I wasn’t sure how the game would go. We decided to play invade.

Niel won the dice off and gave Dave and I the first turn. Dave hadn't played before but quickly picked up the game. 

Deployment

Turn 1 the ogres advance. 

An aerial view at the end of turn 1- I redeployed my winged beast to support the centre. No shootin form me and minimal casualties from Nigel's shooting.

Turn 2- the ogres charge the succubi as does a unit of knights and the mlunted scouts also find themselves charged. I screen my flank with scouts while Dave uses the Giant + flying general combo on the far flank. 

The ogres charge in while the general offers morale support/advice from nearby. 

The mounted scouts are no match for the knights and crumble, leaving he succubi who had held ripe for a flank charge. 

Niel's centre is crumbling and in trouble.  

to protect the ogres I throw a unit of scouts at the pike horde to slow it down- giving Nigel his first points.  

Knights on the far left flank are about to destroy the footguard, the orgres have charged the pike horde and the mounted sergeants the succubi hero. 

Dave destroys the succubi with a flank charge from his knights. 
The over confident ogres are killed by the pikemen. 

Nigel focuses artillery, missile fire and assassins at the knights and kills them. 


The winged eneral destroys the oran un while the knights and mounted scouts line up the pike horde. Somehow the wizard surives vs the succubi hero. 


Rather than wait a trn to get all our mounted units in positoon Dave throws a unit of knihts at the pikemen and they are cut down but they keep the pikes buys and set outselves up for flank and rear charges next turn. 

Bottom of turn 4 we had to call it but the Easterlings had pretty badly mauled Nigel's army and had them pinned in their own half. Although you can never be sure we all felt that the pike were unlikely to hold vs the combination of a rear attack by a flying general, mounted scouts from the front and knigghts from the flank, especially given their exisiting wounds. The flying general and giant combo had rolled up the right flank and so we were in the box seat and it would ahve taken a miracle to savethe situation for Nigel.


Thoughts
A few mistakes made- such as continually forgetting to use bane chant! The army hit harder than I expected but Nigel needed to screen his important units better vs the cavalry to allow for counter punches. I'd like to see a second unit of mounted scouts in Nigel's army too. I was impressed by how well the assassins did and the ogre warior horde too. 

Dave thoroughly enjoyed the game and is talking about converting a crusader army to Kings. We'll try to get another game in in a few weeks. 

Craig