Sunday, October 26, 2014

BA- US Paras's vs Fallschrimjager

I haven't done much gaming of late. Dale and I had a game of Twilight Struggle (my favourite Cold War era board game) the other week, which Dale narrowly won.



Kent popped round for another game of Bolt Action a couple of weeks ago, this time his FJ trying to force a crossing over a US para held bridge, somewhere in Normandy. The mission was envelopment so Kent got extra points for getting units off the table. This time he left his stug at home adding airpower instead. He also chose to add a nebelwefer observer (one of our local rules for LW Germans)

The Germans atacked from the left.
 The initial bomardment pinned a few units but casualties were light.
 My paras prepare to enter the wooded area to contest a ford.
 A view down the American positions- the closest building to the river held a sniper and glider infantry team.
 Fallschrimjager are soon spotted infiltrating forward.
 Luckily for us "The Grim Reaper" was released from reserve to add its weight to our firepower.
 n enemy armoured car takes up position across the river while my paras move forward to put a mortar team under small arms fire.
 The armoured car puts my infantry in the building under 20mm autocanon fire but luckily it is soon strafed by the US airforce and takes several pins.
 Menwhile the FJ cross open ground in front of the river.

 The armoured car, although hving 6 pins mnages to reverse to a crossroads and away from my bazooka team
 The advancing FJ take fire from mysquads but continue their advance. By now things were well and truely heating up for the Americans.
 At the ford e prepare to repel the Germans.
 But in the next turn the Germans get the first die and as they are within 6" there is no defensive fire- uh oh
 Only three men surived to counter atack, they did nowhere near enough damage and surrender.
 The Germans now have a toehold on our side of the river- and their panzershrek team has also knocked out my M16!
 I send troops across to bolster my right flank, but too little, too late. Kent was moving every avaialble team across the river and into the woods.

 Trying to get a few points back I launch an attack across the bridge and take out a squad. In the distance the 222 armoured car remained pinned and ineffective.
 Result: A win the the Germans. I thought 2 squads and an M16 would have been enough in the woods but it proved not so, my defences were brushed aside the the Germans quickly reinforced the bridgehead and consolidated their gains. Another good game though.

Friday, October 3, 2014

More reinforcements

A Warlord Games tiger 1. Not sure how useful it will be in the game but who doesn't like a Tiger 1?

I need ot pick up some Artisan infantry to support it late war- the only ting putting me off is the silly SMG armed troops of artisan- the MP 40s are totally out of scale

And for the Soviets the ubiquitous SU 76, Suka. Again from Warlord Games. The SU 76 was the second most produced Soviet armoured vehicle after the T34.


 I also picked up one of the new Warehouse sets, I'd been eyeing up similar terrain from other manufacturers but as postage is always a conern decided to add it to my last Warlord Games order- free postage is hard to beat.


Craig

Dug in Markers finished

The completed dug in markers







Next up will probably be a tiger and SU 76 for my German and Soviet armies.

Craig

Monday, September 29, 2014

BA- dug in markers

One of the (some would say many) things Bolt Action doesn't do well is dug in troops- in fact they are missing from the main rule book, which in to my mind is a very serous omission! Quite often in our games we allow defender to start dug in rather than using the rules in the rulebook of being hidden.
We use a modified version of the rules from the Alligtor Creek scenario on the Warlord Games website.

Dug in 

  • Hard cover (-2 hit)
  • Extra protection: 6+ to kill (modified by penetration rating of the weapon as per normal) 
  • If a unit executes a run, advance or charge order it loses the the dug in status for the restvof the game. 
  • Number of hits caused by artillery is halved. 
  • In close combat both sides fight simultaneously. 
The markers are made out of MDF, balsa, coffee stirrers and permafiller. I still have to add a row of sandbags to the top of the dug in markers but am waiting to get hold of some Das modelling clay to do that. 








Craig

Thursday, September 25, 2014

A few more Bolt Action US Paras

I've added another squad of Warlord games US paras to finish off the force, as well as a jeep which will be used ans a MMG/HMG carrier. This should add a bit more mobility to the force.

The Para squad


 The jeep is a great model, again a Warlord games one, even if it did have a fair bit of flash.


 And the objective markers are also done.



Craig