Sunday, May 10, 2015

BA- Soviet M3A1 Scout Car

One of the iconic vehicles of WWII was the M3A1 (White) scout car. A large number were sent to Russia under lend lease and were used in a number of roles, including by rota razvedi, Soviet reconnaissance troops.

In Bolt Action the Russians can take them as a lend lease recce option instead of a Soviet BA 64 armoured car. A Regular M3A1 scout car is 86pts and comes with a 50 cal but for 15 pts each you can add up to two more 30cal MMGs.

As soon as I saw the new Warlord Games M3A1 I knew my Soviets needed one, hell so do my Americans!

I decided that the scout car needed a crew of infantry manning the machine guns so have added 4x Warlord Games plastic Soviet infantry and am pretty happy with the result. I also used two of the crew that comes with the scout car (driver and NCO with a map) using a simple head swap to Sovietise them.

I decided to paint it in the ubiquitous US Olive Drab. I'm not sure if the Soviets would have bothered repainting them when they arrived in Russia, I recall reading somewhere that they didn't.

The resin model is very, very nice Minmal flash and lots of stowage moulded on to give it a great look. I can't wait to terrorise the Germans with this. I also intend to add a M3 half track to motorise one of my squads and make my Soviets into a more mechanised force representing a motostrelkovy platoon.

Monday, May 4, 2015

BA: German reinforcments

A few reinforcements for our next game of Bolt Action. My friend Nigel is starting to put together a German force. He is unable to paint  force himself so Kent has painted up his infantry and I'm doing his vehicles. I 've made up one of the new Warlord Games plastic stugs. I am really impressed with this model, the barrels are interchangeable so it can be either a 75mm or 105 mm (StuH) version. Crisp details. The only issue I've had is there is a small gap in the front which I will need to fix (and only really picked up on the photo). I painted them in an ambush scheme for Nigel. I also added some plastic reinforcing to the back of the schutzen skirts to ensure that the remain robust

For myself I've added a 251/7 pioneer hanomag. I wanted a pioneer vehicle for my assault pioneer squad and you can't get any more iconic than a pionner version of the hanomag. Again it is a Warlord games kit, the standard 251/c with a 2.8cm panzerbusche AT gun and the very cool assault bridge ramps and also some resin seats crammed with engineer equipment.


Thursday, April 23, 2015

BA Germans vs US Paras- Breakout

Last night Nigel, Kent and Dale popped round for a game of Bolt Action. I've been trying to get Dale involved for a good 18 months now as he is/was one of our FoW stalwarts. Dale joined Kent and Nigel and I commanded the Italian Front Germans.

I'd made a few tweaks to my German sit, hopefully to give it a bit more omph:

Reg 1st Lieutenant+NCO
8x Reg infantry (SMG, LMG)
7x Vet Infantry (SMG, 2x LMGs)
7x Vet infantry (5x SMGs)
8x Pioneers (5x sMGS, flamethrower)
1x Reg 120mm mortar and spotter
1x 233 heavy AC
1x Pioneer hanomag with panzerbusche
1x hanomag 251/1c
1x Stuh

Kent had also finally got round to updating his list, taking most of his supports as regular to get a couple of squads of tough fighters. He had approximately:

Vet 1st Lieutenant + NCO
1x medic
11x Vet tough fighting paras (BAR, anti-tank grenades)
11x Vet tough fighing paras (BAR, anti tank grenades)
11x Vet Paras (3 SMGs, LMG)
1x Reg 81mm mortar and observer
1x Vet bazooka team
1x 57mm AT gun
1x M8 Greyhound AC
1x75mm Sherman

We enjoyed the Breakout mission last time so played it again. As with the last game we introduced a break test once a force was had lsot half its starting units. The test is taken at the rating of the highest ranking officer with the following penalties:
-1 per two units destroyed
-1 if officer killed

This has the result of stopping games dragging on and adds another element of tension to the game later on, it worked really, really well,

Turn 1, the Sherman arrives to support the American advance.

 And for the Germans the Stuh advances.

End of term 1 we charged the 251/c loaded with the SMG armed panzer grenadiers and platoon commander. The greyhound then appeared and blew the 251 and lieutenant to smithereens.

The infantry squad leaps out of the blazing vehicle and hits the dirt.

The regular grenadiers advance to the ruined farm.

A view through the woods.

Turn 2. The 251 armed with the panzerpusche advances and fires on the Sherman...

And knocks it out!

The 233 advances in the centre.

A hit from the 57mm AT gun in the far distance fails to penerate the Stuh.

Infantry andvance down a narrow lane. In the distance the 251 has just survived a round of assaults from the paras.

Paras charge the pioneers and massacre them.

The other two German sections fal back to defend the wall backyard.

Lots of crazy assaults occcurred and both sides took casualties.

The Americans came out on top, just.

And another assault goes in. This one was epic. It started with 13 US dice vs 7 German.

Two rounds of tied resuts (2-2 then 1-1) but finally the Germans prevailed.

The 233 also advanced to get involved.

The regular panzer grenadiers form a skirmish line, and destroy the 57mm gun with small arms fire!

Then in the last turn charge the last squad of paras- but are cut down.

And so it ends.

Result: 8-6 to Kent with neither side in the enemy deployment zone. A cracker of a game. The break test rules worked well. Nigel and I managed to keep the game alive for 3 turns by rolling 6 or less on two dice to keep our force in the game.

The 120mm mortar was underwhelming, falling to the new unit curse- being destroyed in turn 2 by the American mortar scoring a direct hit. However, the pak 38 managed to kill 4 teams by good use of the ambush rules. Nigel and I made use of our armoured mobility with the half tracks to try to keep the Americans off balance and to a degre, at least after our first rash charge, it worked. The assaults were, as usual, brutal in turn 4 and 5 but it was a very close game.

A thoroughly enjoyably night of dice rolling and chilling out, even if it does bring my losing streak to 8 games!


Thursday, April 16, 2015

Gallipoli Diorarma- first peeks

First peek at the Gallipoli diaorama being put together by Peter Jacksosn which myslf and a larg number of other NZ wargamers had a hand in painting figures for: Gallipoli display

Can't wait to see the final product revealed.

Wednesday, April 15, 2015

BA German Reinforcements

I've done a bit of reflection on my German army and its woeful undeperformance and have decided a few reinforcements were needed. They turned up from Warlord games today.

 First up a 120mm mortar. Doing 2d6 damage it should keep those US paras moving. I must say I am really, really impressed by the figures and model. Great sculpts

I've also decided that the 37mm AA just wasn't cutting it in a psudo anti-tank role so am adding a pak 38 to the force instead. It's role? Keep the Sherman or other medium tanks honest. Again I am really impressed by these models from Warlord Games, minimal flash and great details. Again I highly recommend them.

Adding the Stuh into the mix as well and I am hoping that they extra firepower of the 120mm mortar and the Stuh will give the Americans some troubles and things to worry about. We will see how that pans out nxt week. Tomorrow night and I've a Soviet 120mm mortar and crew to paint up.


Monday, April 13, 2015

BA- Artizan & Crusader Russians

Last night and tonight I have been busy painting up my latest Russian reinforcements, a mixture of Artizan Designs and Crusader miniatures. The two manufacturers figures mix well and make for a good variety for the force- I much prefer metals to plastics, though the oneWarlord plastic has been mixed in with the SMG squad.

1x LMG Squad (11 men, incl SMG and LMG)
1x Siberian Squad (10 mn incl SMG and LMG)
1x SMG/ tank rider Squad (10 men)

The LMG Squad

SMG/ tank rider squad

The Siberians

Th force assembled.

For recognition purposes the LMG teams are on square bass and each squad has a couple of bases of the new Warlord 40mm round bases (as always simply to move less figures).

I really like the figures, they paint up easily, have great detail and are really well proportioned. I was going to mix the helmeted and fur hat figures up for a more rag tag/ veteran appearance to the squads but decided that the fur hatted figures would be more easily identified as Siberians if in individual units.

I need to add an inexperienced squad and will get another LMG and Siberian squad as well.