Thursday, November 20, 2014

Timeline Buildings

The first two ruins are about done.

Here are a few shots and comparisons with the Italeri 1/72nd/ 20mm ones (which are IMO large 20mm).

 The shutters need a bit of drybrushing to tone them down.
 A 15mm Battlefront Kingtiger and 28mm Bolt Action jeep for comparison.
 Timeline and Italeri.
 A Timeline miniatures between two Italeri. the building heights are about the same.

 The two Timeline miniatures ruins.

So two down... eight to go.

Another hour or so and the the first terraced house was painted too and the shutters dry brushed on the  two ruined buildings. I am happier with the result after the highlight. I do need to find some suitable 40s era posters for on the side of the terraced building.


Early War BA: French vs Germans

I had a game vs Tony at the club last night.

I ran almost the same force (800pt) as last time:
Reg HQ
2x reg squads (LMGs & SMG)
1x vet pioneer squad (with flamethrower)
1x pak 36
1x 81mm mortar
1x stug D
(8 dice)

Tony decided to try out the inexp French rules so had his inexp infantry supported by reg & vet supports (11 dice).
Captain (De Gaulle)
2nd lt
4x irreg squads with LMGs
1x 81mm mortar
1x light artillery (free)
1x HMG
1x Somua
1x snider AC

So we were going to be seriously out diced in this one.

We rolled up max attrition.

End of turn 1 both forces have marched onto the board. French are on the left, Germans on the right.
 The three squads of German infanry advance on our right flank.
 The French occupy the ruined house- the first of the (almost) completed Timeline buildings, just the windows to do.

 The Somua advances down the road.
 German infantry in skirmish order.
 Meanwhile the French advance.

Intermission: The guys at the club were also paying a very nice looking game of Black Powder ACW.

 Back to the action- the club lacks hills so the low rise in front of my fartherst squad on my right flanks is actually a hill.
 French occupy a hill in force. My co-commander Mark and I were by now well and truly committed to advancing and sticking it to the froggies, the advance was starting to take on a  decidedly Charge of the Light Brigade aspect as the valley we were advancing into was well and truly being enfiladed.
 The French artillery ranges in first tine vs our 81mm mortar, killing two crew. The mortar was blown to smithereens next turn.
 The ruined farmhouse- it has turned out quite good.
 Mark and I have decided to use the fields as a covered avenue of advance so all our infantry are starting to advance towards it
 "Follow me, ze von't see us coming"
 The stug has started shelling the hill but it keeps missing.
 Meanwhile the snider AC our own SDKFZ 222 have been annoying each other, moving forward to snipe then and scooting away.
 Turn 4 and the 222 is caught cold- do we run away or do we stay their and take it? Stay damn it.
 Oh, crap, wrong choice!
 The armoured car can then added its weight of fire vs the infantry in the cornfields.
 We are now poised for victory... The officers loitering at the back about to catch up to their men and bravely led the final assault.
The flamethrower knocks out the MMG team but runs out of fuel. At least we got a point! (Alas by now it is 3-1)
 And from here it all went horribly wrong. the French simply poured fire onto our squads, pinning us ineffective. In the final turn the officers bravely charged the French quad on the hill, only be be cut down in a vicious ambush by the troops occupying the brick wall by the ruined house.

Result: 5-1 to the French.

Yikes! Talk about a down trou. Advancing into a wall of death isn't a good idea, we needed to get the inexp French moving. We were not able to get enough fire onto the inexp squads to pin them into inefectiveness and that really cost us. The game also highlighted to me the need for some transport- they play on 6x5 tables at the club so a half track to get a squad or two forward is probably a good idea.

It was a fun game though but the combination of large French squads + being out artilleryed really hurt.


Monday, November 17, 2014

Timeline Miniatures 28mm Buildings

A few weeks back I ordered some Timeline Miniatures buildings. After a bit of umming and ahhing I went with the 20mm versions and waited a few weeks for them to turn up. Once they did I discovered that they were a tad to small for use with my 28mm figs (I've some Italia 20mm buildings that work fine) so I put them on Trademe and ordered some more 28mm ones. This time they only took a week to arrive so was pleasantly surprised to get home tonight and find them here. Of course that meant a change of plans for tonight's gaming project as I started assembling them.

Unfortunately there was a slight mistake with the order, I ordered a couple of the ruined Normandy houses but they sent the intact versions instead.
 The buildings go together pretty easily, the instructions are clear and the pieces fit together well.

The Norman church,
 Ruined Normandy farmhouses.
 A terraced house.
 The one thing that the buildings lack is texture to the walls, so I'm going to add some watered down Selley's Permafilla to them to represent plaster. I'll put the windows in once the buildings are painted. Here is the test one.

I have 10 buildings all together so once finished will have a reasonable village.

This should keep me busy for a while.

Update for Greg: Here are a couple of shots of the 20mm ruins and some 15mm FoW infantry and halftrack. These re the only two pictures I took of them. Hope they are some help as a comparision.

I've been contacted by Timeline and they are sending out the correct buildings as well.