Thursday, April 14, 2016

BA- Tank Wars

Kent has been hankering for a game of Tank Wars for a while and last night we finally got round to a game.

I ran a Free French armoured platoon:

  • 3x 75mm Shermans (Vets)
  • 1x M10 (Reg)
  • 1x Greyhound armoured car (Reg)
  • 1x 57mm AT gun (Reg) + Jeep


Kent ran a stug platoon- ably assisted by Ming the Merciless (Nigel)

  • 3x stugs (Reg)
  • 1x panzer IV (reg)
  • 1x marder
  • 1x pak 40


We don't have the tank wars rules so simply used the Easy Army army lists and made up the rules as we went. We ran a simple free for all/ encounter to get the hang of the rules/game.


Turn 1. The 57mm AT gun has deployed in the lee of the building, the M10 nearby.

Kent and Nigel checking line of sight from the marder to the M10.

On the other flank the panzer IV advances towards the crossroads.

The M10 is kncoked out from the first shot from the marder.

 The French armour masses on my left flank in an attempt to overwhelm the Germans- something about concentrating firepower being a good idea.


The stugs respond by spreading out.

For the next few turns a gun dual developed with shots glancing off front armour, tanks catching fire and all sorts of silliness ensuing.

Kent checks range to the AT gun.

 One Sherman sneaks round the far side of the building to get a better shot.

The duel continues.


At the crossroads the greyhound paid the price for trying to score a cheap kill vs the stug beyond the hedgerow- it is knocked out by the panzer IV.

Other than that not much appears to have changed!

Turn 5 my command sherman is knocked out.

I then advance a sherman into the woods but fail to destroy the panzer IV. A stug then advances to help out the panzer IV.

At this point the game ended. I managed to knock out 2 stugs for the loss of 2x shermans and an armoured car so a minor German victory.

The game played fast and with a bit better dice rolling would have been even faster. Still not sure about the scale, FoW is probably better for tank battles but it was a lot of fun. I had reduced our table to 6ftx4ft last game but really feel we need a much bigger table- 5x6ft at a minimum or even 6x8ft to make more use of the ranges etc.

Still, both Kent and Nigel are keen for another game.

My force was a tad one dimensional and need to add units that can fire smoke to force the German tanks to move a bit more. I've an M8 Scott that should fit the bill nicely...


Wednesday, April 6, 2016

BA- Germans vs US Paras

Kent popped round tonight for a game of Bolt Action, his US vs my Germans.

I took:
Reg HQ & 4x vet squads (2 squads with 2x LMGs)
120mm mortar, STUG, 233 armoured car, MMG, hanomag, flak 38.

Kent ran:
Vet HQ, 3x squads, bazooka, Greyhound, vet sherman,. 57mm AT gun, 81mm mortar, sniper

We rolled up envelopment and Kent chose to attack.

My defence- infantry squads in a rather linear defence across the board. The preliminary bombardment put 2 pins on 4 units and killed a crewman on the flak 38.


Turn 1 my assault squad occupies a ruined building near the crossroads.

On my far right a 2x LMG squads and the MMG hold the line.

The US paras advance into the woods in the centre.

The flak 38 is targeted by the sherman, greyhound and 57mm AT gun.,

And from the US lines.

Beginning of turn 2. The US are advancing on their left and in the centre through the wooded area./

The stug appears and engages in a firefight with the sherman, hitting but failing to damage the US tank.


Turn 3 or 4. The Sherman continues to advance on the stug.

Paras break from cover.

German pioneers reinforce the crossroads.

The 57mm AT gun knocks out the stug- possibly its first ever tank kill!

My final squad breaks from cover to try to reinforce the centre, but too little too late.

The Americans switch the axis of advance ot the far left.

 The greyhound chimes in putting pins on the only German squad on the right flank.

The US juggernaut proves unstoppable.

The hanomag finishes off the para mortar squad but it is a hollow victory.

Turn 6 the 233 races forward and misses the Sherman- a last ditch attempt to stem the tide.

The Sherman, greyhound, sniper and a squad then occupy the German right flank and so have 4 units in the defenders zone, giving Kent an 11-4 victory!

Yikes, that didn't end well. Not enough units on my right flank unfortunately. The centre of the board was a bit of an open zone and I failed to reinforce it enough. Kent seized on this and switched his main attack and swamped the defence.

Well played Kent, a few lessons learned there for me

Craig

Saturday, March 5, 2016

BA: LW Germans vs US Paras

After our games the other weekend the guys were keen for some Bolt Action. Nigel was keen to try out his German army Kent painted for him last year and Kent ran his US paras. I have been meaning to paint a puma to finish off Nigel's army but haven't got round to it yet so he fielded a captured Greyhound armoured car instead but used puma stats for it.

We decided to do a point defence with Nigel's Germans attacking. I'd like to say it was a close game but it was a complete rout, with Nigel (and his most humble assistant) only managing to destory a US bazooka team in the whole game.

Turn 1: A view across the front line, the objective is on the right. A German half track filled with pioneers has advanced along the road and into the courtyard near the crossroads.

A squad of paras on the far side of the crossroads. 

A second German squad advances alongside the road towards the crossroads. 

Turn 3: The stug arrives.


The stug advances and takes cover behind a building. It faces off vs a 57mm aT gun, Sherman and the greyhound. Slightly outnumbered it came off second best and is eventually knocked out.

 German infantry advance though scrub towards the E-W road.

The infantry debus from the half track and capture a building. Only to be routed in hand to hand. Kent managed 5-6 kills vs the Germans 3 and the survivors surrendered. The first of Kent's uber-successful assaults.

The Sherman covers the Greyhound.

Kent pointing out his next victims- those guys there are dead!

The greyhound knocks out the 251. Grrrr.

The Americans destroyed about 6 of our squads, gun teams and vehicles for the loss of a bazooka team- so was "slightly" one sided.

We'll rerun it next week or so and see if the American can have better success attacking.

Good game guys, better luck next time Nige.

Craig

Monday, February 22, 2016

Day of Days 2016- kind of

Had an entertaining day of gaming with Simon and Mark down from Wellington, Dale, Nigel and Kent. The brothers brought a couple of games down for us to play.

Skirmish Outbreak 

First up was Poochie's own Skirmish Outbreak, a zombie apocalypse game. He gave me a copy of the rules when I was in Wellington for Nick's funeral- cheers Poochie- but hadn't had a chance to play it. Mark and Simon had a bit of a scenario. A Rangers humvee had broken down and we had to get 4 elite rangers across town to a awaiting helicopter so off we snuck trying our best to avoid stirring up too much trouble. Soon enough Dale and Nigel turned up and our mission changed...

Fed agents, Scully and Mulder, along with two two hillbillies, Bill and Ted, needed rescuing and taking to the chopper. A rendezvous point was arranged and we all started to converge on it, dodging Zombies as we went. Next up Kent arrived and soon Sheriff Roscoe P Coltrane and Blondini, a hooker he was arresting, too needed to get to the chopper.

I'd like to say it was a well structured game and we all worked together to achieve our goals but that would be utter bollocks. We all ran off in random directions to the chopper. Sometimes converging to gang up on and smack down some Zeds, then running off to leave people to fight their way free- when the apocalypse comes its every man for himself!

In the end we had to clear the chopper of a "rager" and hold off the horde till the pilot was able to start up the chopper. Some good saves vs zombie infections meant we only lost one person (Sheriff Coltrane) and managed to get most of us away. Much hilarity ensued throughout the game and it was a hell of a lot of fun, highlights being Scully and Mulder being pretty pathetic Feds at fighting Zombies till Nigel learned about taking head shots and suddenly the zombie count started climbing rapidly.





The mad rush for the chopper.

Out objective.


Thoughts: A fun game but found the D20 mechanism a bit counter intuitive to our D&D brains in that low was good. I'd reverse the rolls if I were to play it regularly. The action point mecahics etc seemed pretty cool and the game was a lot of fun, and a great beer and pretzels game. Kent is now plotting his own force and Nigel was showing a lot of interest too.

1:48 scale Combat
Well after that we didn't think we'd be able to get a more enjoyable game but Simon and Mark had one more game for us to try. Bueada miniatures free 1:48 scale combat. A free one page skirmish ruleset. Now those that know me will tell you I'm not  a fan of skirmish gaming but I must say this game was one hell of a blast. We each chose two soldiers to play and ended having the most entertaining 1 1/2 hours of gaming. 6 vs 6 on a 6ft x 5ft table and it was an absolute blast. The Germans (Kent, me and Nigel) started off well but then a crazy Free French (we re-skinned the Soviets) took out half our squads and in the end it came down to Kent and m,y last Germans trying to take out the Free French sniper. Kent ran at him and died so it came down to my landser charging the sniper in hand to hand and missing with all his attacks, only for the French sniper to likewise miss with all his attacks (we both had one wound left) then the German finished him off.

A very entertaining and surprisingly tactical game, not bad for a one page rule set and it really was a blast to play.




The Free French are on the right- Mark, Dale and Simon, closest to the camera is Kent and Nigel "the wheelchaired one" are on the left.


Thanks guys, I look forward to our game next year.

Craig