Thursday, November 19, 2015

Bolt Action- Free French vs Fallschrimjager

Kent asked for a game late yesterday and since we haven't gamed in quite a few weeks I jumped at the opportunity and grabbed one of my lists.

We decided to play Maximum Attrition as it had been a while and wanted a simple game.

I took my Free French
Reg HQ
2x 8 man Vet squads
2x 8 man Goumier squads (tough fighter)
1x Reg MMG
1x Reg mortar
1x Reg 75mm Sherman
1x Reg Greyhound AC
1x Reg M3A1 Half track
1x 57mm AT Gun

Kent Ran his Fallscrimjager
1x Vet HQ
4x 9-10 man Vet squads(1 with flamethrower)
1x MMG
1x 105mm recoiless gun
1x Panzer Mk III
1x 222 AC
1x Reg Mortar
1x Panzershrek team

Turn1: Panzershrek team advances along a hedgerow

The Free French Sherman advances to the high ground.
On the Free French right flank infantry advance to occupy a copse, supported by the half track which has a second squad embussed.

The German Mk III advances and fires at the Sherman which catches fire! Fortunately the crew remain with their tanks and pout the fire out.

German infantry spread out along the hedgerows.

Turn 2: The panzer III moved forward to engage the Sherman, and avoid the 57mm AT gun,  but missed. The greyhound then put a shell through its side armour and brewed it up. First blood to the French. The Sherman then reversed of the hill after being hit by the 105mm recoiless gun.

Meanwhile two squads and the MMG team advance with the 222 armoured car.

The US MMG team takes up position on the hill but two men are killed by the Germans in the hedgerow before they can deploy. Just out of sight my infantry squad move out and destroy the panzershrek but in return are hit by the German 105 and obliterated to a man.

Meanwhile the pins are mounting on the half track, the men aboard have jumped out but the half track itself isn't going anywhere- and is eventually pinned out of the game. In the distance you can see the 222 armoured car which is responsible for some of the pins.

Next round and there were 8 pins!

The Sherman continues to move towards the right flank but is hit by the panzershrek which needed a 2+ to immobilise/destroy it and rolled a...1. The Sherman was pinned out of the game though as the crew were not able to do anything else in the game. My regular 1st lietenant had run over to get the Sherman moving but he was cut dwon by rifle fire from the hedges.

In the past couple of turns the armoured cars duke it out without causing any damage,

The Germans then attacked the now undefended hill...

Only my mortar team, the lone MMG gunner and 57mm are on the reserve slope.

On the far right some brutal assualts go in vs the infantry in the copse. Both sides lose a squad over several bloody assaults.
So after a promising start Kent once more got himself back into the game and we ended with a 6-5 draw. A good hard fought game. more open terrain than we usually use and that made for more of a " game of trying to suppress rather than assualt but still lots of fun tactical decisions needed to be made.

Well, the half track was disappointing and underwhelming so will be ditched for some more infantry (maybe the Russian slogans ion its sides confused the crew). I will be upgrading my officer to a veteran and adding another MMG team instead- although it got hammered I really like the RoF 6 MMG, much more useful. I think I will also swap the 57mm for a bazooka for a bit more mobility and see how that goes.

Thoroughly enjoyed the game after several weeks without any gaming and hope for a rematch soon.


Sunday, October 11, 2015

Dux Bellorum- Welsh Completed

Some reinforcements from Gripping Beast arrived the other day so I have been able to complete the last couple of stands for my Welsh, some support from on high (Monks) and a second stand of cavalry.

All the figures, like the rest of the army actually, are from Gripping Beast.

Like the rest of the army I've tried to keep a "red" theme with the shield designs-a gain thanks to LMBS.

The Welsh horde assembled. Looking at this photo, I think I've some work to do on the flag, changing the green and blue tails to maroon to better fir the theme.

All up there are:
1x Noble Companions
1x Mounted (or Ordinary) Riders/Cav
1x mounted skirmishers
5x Warriors (including one of nobles or foot companions)
1x Skirmishers (bow)
1x Monks

The warriors.


Thursday, October 8, 2015

More Goths

Tonight I finished the Goth command stand for the Ostrogoth command for the Chalon game. Most of the figures are Footsore Miniatures but two are plastic GB plastic Saxons. As per usual the shields are LBMS.

And the rest of the Ostrogoths.

Next up, a stand of Welsh Cavalry and some monks to finish off my Welsh Army for Dux Bellorum.

Alas, then I'll be taking a bit of a break, I've some renovations on a rental property that will keep me busy in the evenings after work for the next week or three :(

Tuesday, October 6, 2015


A fun weekend away playingg footy at the Masters, six games over 3 days wasn't fun though- I
could hardly move by the time we had our last game on Sunday but got through it injury free which is a bonus.

I have just finished a base of Goth infantry for Dux Bellorum/ Impetvs. The figures are a mix of Footsore Miniatures and plastic Gripping Beast Dark Age warriors and LBMS transfers. I was pleased with the Gripping Beast plastics, good detail and easy to put together.


Sunday, September 27, 2015

Dux Bellorum- Chalons

I've decided to set myself a little goal, to refight the battle of Chalons using Dux Bellorum.

I've sorted out the figures I've rebased and am almost there. Each command will be approximately 20 pts and during the battle each will get 4 LPs per turn.

  The Romans    
Left Flank - Romans, Franks and German allies (Aetius): 
  Pts Each  Total
1 x Foot Companions 5 5
1 x Noble Shield Wall 5 5
2x  Ordinary shield Wall 3 6
1x  Bow 3 3
1x  Skirmishers 1 1
6 20
Center - Alans (King Sangiban): 
1x  Mounted Companions 5 5
1x  Noble Riders 5 5
4x  Mounted Skirmishers 2 8
Right Flank - Visigoths (King Theodoric and his son Thorismund)
1x  Mounted Companions 5 5
1 x Noble Riders 5 5
4x  Ordinary Warriors 3 12
2x  Skirmishers (bow) 1 2
8     22
  Attila and allies    
Left Flank - Ostrogoths (Valamir, Theodemir and Videmir): 
1 x Mounted Companions 5 5
1 x Noble Riders 5 5
3 x Ordinary Warriors 3 9
1 x Skirmishers 1 1

Center: Huns (Attila): 
1x  Mounted Companions 5 5
1 x Noble Riders 5 5
5 x Mounted Skirmisher (bows) 2 10

 Total: 20
Right Flank - Gepids and German Allies (King Adaric of the Gepids): 
1 x Mounted Companions 5 5
1 x Noble Riders 5 5

3x Ordinary Warriors  3 9
1x  Skirmishers 1 1
I can field most of the forces but am short a command of Alans! Yesterday my small order of Aventine Steppe Cav (Huns) turned up so decided to turn some of the huns into Alans. The Alans were of fair skin and blonde hair apparently so not you typical hun! Although all "steppe" peoples would have similar dress I decided I wanted by Alans to look a bit more Germanic, so did a couple of head swaps using Westwind heads.

I'm not happy with the Westwind head or the shields so will replace the shields (at least) with Gripping beast ones. I suck and painting shields so Little Big Man Studio has been a life saver for many a project.

The Aventines mini's are really, really nice. The photos and my painting don't really do them justice. Each pack comes with plenty of extras too:  quivers of javelins,  quivers with bows, sheaths for swords, bags etc to further individualise them- and which will be handy for future projects,

The Footsore Miniatures Goth Heavy Cavalry unit I've also completed are beside them. These two ranges mix really well.

The Alans look better from the other side. 

 I also completed another unit of Gothic cavalry- Footsore Heavy Cavalry with barded horses. I need two more units of cavalry for "Operation Chalon" (and to complete the cavalry required for an Impetus Visigoth force)

The Aventine Steppe cavalry unit gave me half of the requirements of the Alan light cavalry contingent. I was going to/ am/ will get more Aventines but in the meantime looked round for some alternatives in the interim and soon came upon my GW Rohan force. I've read of other people using them for Visigoth/Germanic cavalry and as they are Saxon inspired thought, why not! So a rebase and a change of shields and there we have it, two more units of cavalry for the Alans!

To finish off the forces required for Chalon I now only need 2 more units of Footsore Goth Cavalry, and to complete my unit of Aventine medium Steppe Cavalry.

School holidays are just beginning so am away for a couple of days then up to Nelson to play football at the South Island Masters games for few more so won't be doing anything else for a week or so.


Friday, September 25, 2015

A busy couple of weeks

I've just finished another 3 bases of cavalry: My Welsh Mounted Companions, Late Roman/Arthurian British Companions and another stand of Goths (which will be press-ganged into service as Welsh).

Footsore Miniatures Goths

Welsh command. Again old Gripping Beast. I only had 3 mounted so added a priest/druid and and standard bearer.

Welsh Mounted Skirmishers

Late Roman/ Arthurian Command-Westwind Miniatures. Not my favourite models but they'll do.

Gothic Cavalry Assembled

This is what I've achieved in the past couple of weeks:

13 Stands of Cav (Huns, Goths, Late Romans, Welsh)
14 Stands of infantry (Welsh, Saxons/Goths, Late Romans)
1x Bow
5x Skirmishers

All in all not  bad effort really