We rolled up Maximum Attrition so both would be trying to secure the town and destroy as many opposing units as possible.
I was running:
Vet 1st lt
2x para sections with LMGs
1x pathfidner section with BAR
1x Vet inf section (tough fighters)
1x 60mm mortar
1x 57mm AT gun
2x large FJ sections (LMG, 3-4 SMGs)
1x SS section (3-4 assault rifles + LMG)
1x med mortar
1x 222 AC
I had one of my typical cunning plans and left my pathfinders, veterans and M16 (which I've nicknamed the Grim Reaper) flanking, the rest were tasked with securing the town.
Turn 1: The paras advance on the edge of the town. All seems quiet enough
My second section advances to a treeline.
Resulting in this:
So there we have it, with my last dice I finished off the NCO with my sniper so grabbed a consolidation point but lost 7 units in the process!
A hiding is the only way to describe it. One again Kent concentrated his forces, he was expecting one of my "cunning flank move" plans so went up the middle with everything he had and so one of my sections fought all three of his and the reuslt wasn't pretty.
A good fun game though, the combination of SMGs and assault rifles was nasty- Kent used them well racing forward to get up close and personal and once more his big platoons took a lot of stopping.
Time for a reconsider. Maybe some US airpower would help to keep the tanks and armoured car at bay...
Monday is South Canterbury anniversary day which is a public holiday and we are planning a rematch, a few tweaks will be needed if I am to have a chance to stem the German advance.