We got a game of Impetvs in tonight, Kent and Stephen using the Romans vs Barrry and me and the ancient Germans.
Simon had come up with a cunning plan to help the germans- more commands! Unfortunatley hee was not there to help us to run them.
We had 4 commands:
- 3x Cav
- 2x large (elite) warband, 2x macemen & 2x javelins (skirmishers)
- 2x large (elite) warband, 2x warband &1x javelins (skirmishers)
- 2x large warband, 1x 1x javelins (skirmishers)
Kent and Stephen had tow command with approximately:
- 1x light horse
- 6x legionnaires
- 4x auxillia
- 3x Gallic warband
- 2x bows
- 2x skirmishers (bow)
- 2x skirmishers (slingers)
Our plan was simple- hold everything we could on opportunity and see what happened- well not much of a plan.
The Romans deploy.
Stephen advances his auxillia and skirmishers on our far rigth whilst we hold back all our warband for another turn.
And on turn 2 pin the only light cav the Romans have against a wood- preventing them from evading. Alas we "stuck."
The next turn the medium cavalry destroys the Roman light cav. First blood to the Germans.
Kent's troops continue their advance against our centre.In the distance my own Cav have just run over an auxillia and are about to be charged in the flank (and destroyed).
A a marginal victory to the Germans due to lack of time- Kent's command was in serious trouble and nearly broken, Stephen's was a bit fresher but still things were not looking good for the Romans.
The four commands worked really well and gave us lots of flexibility when it came to moving- and fighting. Keeping the Germans in check as long as possible also worked in our favour and allowed us to throw troops at where the Roman line looked weaker or was not deployed properly.
A fun game and one which showed that there is some hope for the 'Erman's "Airy 'Ordes.