Dale and I decided to do a Dust Up as neither of us had played it. I took my Tyne and Tees force- although I forgot to take along the cromwells so had to sub in some Sextons- doh!
Dale won the dice roll and so got to choose the side with the bigger hill to defend- and also grabbed the end with more terrain. Luckily (as always) our hills were difficult going so he couldn't simply roar over them with his half tracks.
When facing kingtigers- don't give them anything worth shooting at is my motto! I deployed an infantry platoon & 6 pdrs behind a hill and also my recce carriers. Kill us all I dare ya!
Dale's kingtigers, flak nests and auflakrung deploy on, or behind the large hill- which was bogging tests and we forgot his tigers were overloaded for the first couple of turns- it's been awhile since we've played king tigers:)
My turn 1- I dug in my guns and infantry and my recce moved- I forgot about the planes though!
The aufklarung double time. The tiger knocked out the only visible 6 pdr (rolled a 6 to hit) and the HS 129s managed to miss 2 carriers and only killed 1- bloody lucky really as they need 2s to hit! Not a good start for me.
Sometimes going through the woods is safer, especially when there are HS 129s about...
Dale's kingtiger commander advances towards the objectives... not sure what he'll do by hgmslef though as he can't contest :)
At least he can support the aufklarung.
My first reserves arrive and double time towards the woods- forgetting that I can come on within 16" of the corner- this oversight lulled Dale into a false sense of security...
Dales infantry and company commander kingtiger converge on my objective. It is about now that Dale realises that his flak nests can't contest objectives I'm going for and so the kingtiger is a bit exposed...
Turn 6 (turns are fast when you only have to move carriers!) and all my reserves turn up- priests, cromwells (Sextons pretending to be tanks- and a Churchill pretending to be firefly- how embarassing!)) and M10s. I also remembered to move on from 2ithin 16" of the corner so was able to get some side shots on the king tiger. Unfortunately they all missed except one cromwell hit that was easily saved!).
Bet you can't kill us all...
I had it under control, nothing could stop us except...Now the HS 129s decide to turn up. Oh crap! Runaway! Dale's tiger retreated far enough to allow the airstrike to hit A LOT of my tanks.
That could have been worse- 4 dead priests (3 from one platoon, one from another) and another two bailed as well as 2 bailed M10s?! The priests passed their morale test. The tiger also missed.
The tiger had retreated enough for most of my tanks to not get side shots- but it could not move any further as it was only just contesting.
The two "Cromtons" missed the side armour of the tiger (again).
Dale had given up attacking the other objectives and the aufklarung roared back to assist- as did his company commander.
The panzerwerfers were now also on table and fire- bailing two priests, killing another and bailing 2 M10s. The tiger missed the M10s again.
He's got to die this time right? Penetrated- bailed, double bailed...finally an M10 shot went through the side armour and killed the behemoth. All I need to do now is hang on for a turn...
Dales last throw of the dice- his aufklarung fan out to attack. I had deployed my carriers to shoot up his infantry (but I should have stayed in the treeline). This only gave him a juicy target-the only 2 mobile priests dropped smoke on the kingtiger commander. Semi use of tactics by me at last!
Dale bailed both carriers and they fled but he failed to pass his motivation test to assualt the priest (and infantry).
5-2 T&T boys.
A great game, Dale was always going to have to stretch to defend and attack but those king tigers are damn hard to knock out. I should not have tried to slow down the aufklarung with my carriers, that gave away an easy VP.
I loved the balance of the T&T list- used aggressively it had a lot of firepower and I managed to test out my latest theory which is that priests make excellent stop gap bunker busters (skill test followed by 2x 2+ firepower tests= lots of dead flak nests) , add 50 Cals and they are very very handy.
I am now seriously tempted to take them to Conquest instead of the FJ...