Monday, March 31, 2014

"Fixing" Bolt Action Germans

There has been a lot of discussion about German special abilities in BA (though no-one seems to complain about the cheap assault rifles). Kent for instance feeling that his SS should have some sort of special ability (personally I think that the SS were overrated wannabies and I'd never field them on principle bit that's just me- I'd happily field fallschrimjager though).

Anyway after our game last week Kent and I discussed ways of giving the Germans "an edge". So using the British national characteristics as a guide have come up with a range of options to allow the Germans a bit more  flexibility. No one is going to pop round and confiscate our rules or models and it might just ad another dimension of fun to the game.

So here are the choices I''ve come up with for Kent (some based on already existing rules others things I think might be cool). He can choose one to add a bit of flavour to his army. 

 Choose one of the following special rules for your army.

If forced to check their morale when reduced to half strength then infantry teams always test at their full morale value ignoring  any pinned markers (source: AoGB p24).
All regular and veteran infantry roll bonus attack dice when fighting in close combat. For every three men fighting in the combat roll one extra die eg 7 men would be 2 extra rolls (source: AoGB, p18)
For the fuhrer
If the army has this rule then any order given to make an assault is automatically treated as having been passed- the unit is assumed to have rolled whatever order dice score is needed to pass the test. This rule does not apply to inexperienced troops- including any units that started out as ‘green’.
All German infantry teams automatically get anti-tank grenades for free.

Post 1943: 1x free panzerfausts per infantry platoon.

The army are panzer grenadiers and get 1x hanomag half track for free.

1-2 infantry units can be given tough status.

This costs an additional 1pt per man.  
Moaning Minnies
Your force has the support of a nearby battery of nebelwerfer artillery. You get a free artillery forward observer. This does not count
towards the limit of observers for your reinforce platoon; he is additional and free. Artillery observers cannot be included in a force whose selector does not include Artillery observers in the first place.

Not sure about the tough rule might be siimpler to make it a standard ability but then we'd run the risk of all Germans being tough all the time so thought a pts increase would mae it a less "must have unit". Of course it could be limited to SS or FJ units.

I think having nebelwerfers is very Germanic and an iconic weapon so want to include it- and equals out the British artillery rules. We will see how they play. 


1 comment:

  1. Very interesting ideas Craig! I would be keen to see how they play!