It was an interesting battle- Dale and I attacked at night and once dawn broke got into a world of hurt vs the panzers and stugs and in the end crumbled- but put up a pretty good fight.
One change I am considering for the comp is to add a 2nd objective for the attacker to force the defender to make a few more hard choices- given that there are four companie son table I don't see it as being game breaking..
The priests respond, bailing a panzer IV- the first of many such events I'm afraid.
The panzer IIIs ambushed the Shermans and bailed one.
Another fun game, it really see-sawed. Nigel's dice ran bad for a while but picked up near the end. The Shermans did well holding off so many tanks for so long but the staghounds were a bit hamstrung by the lack of bridges.
Edit: a few more pictures added. Yes, hese are part of my dersert collection of Shermans, I need to paint up a company for the kiwis too- I like the sand shields on the Mk IIIs but from looking at Cassino then and now it appears they should be M4A2s without sandskirts- which means I need more shermans! I might get the PSC ones, at about $6 each they are pretty good value!
We are all enjoying the doubles games, and small/fragile forces, mucch more than standarde 1 on 1 games. I also prefer the larger table, its only an extra foot of width but it just adds so much more room to manouvre.