Going into the last roundeach round there were 3 allied and 3 allied vcicctories per round, but in the final round the Germans took a 6-0 clean sweep to hold the Gustav line.
Here are the results:
Cal Manson + Ian Billinghurst- 27
Keith Hewitt + Adam Smith- 26
Nick Garden + Chris Pooch- 22
Jeff Lanzilotta + Dave Dreaver- 21
Richard Bell + Andrew Cook- 21
Simon Taylor + Mark Taylor- 11
Noel Black and Stephen Falconer- 39
Dave Pearce and Tony Bates- 35
Kent Galpin + Martin Wilkinson- 32
Chris Warren (+ Several helpers)-31
Craig Courtis + Ian Curd- 27
Nigel Wright + Dale Franklin -22
· Best Painted: Noel Black
· Best Objective Marker- Dave Dreaver
· Infantry Assault Badge (most teams killed in assault)- Ian Curd (24)
· Tank Ace (Most armoured teams killed by tanks)- Cal Manson (14)
Win: 12 (-1 per point lost, i.e. min -9)
Loss: 2 (+1 per winners platoon destroyed- max +4)
Allied/ Axis Wins per Round
Round 1: No Retreat (Allies attack) 3/3
Round 2: Free for all:3/2 (+ 2-2 loss)- minor Axis victory
Round 3: No Retreat (German Attack)- 3/3
Round 4 (Fighting Withdrawal)- 6/0
Cal and Ian B have two played since Southcon 09 which Ian won, so although rusty they were still hard to beat. It was a really close tussle between Tony & David (Wellington) vs Noel and Stephen (Invercargill) for the top axis spot but Noel & Stephen came though in the end.
Here are a few photos.
Round 1: No Retreat vs Keith (US Recon) and Adam (US Armoured Rifles)
The American Recon/ armoured Rifle combo attacked in the first no retreat. Ian and I were in toruble for turn 1. Armoured Rifles double timed and everything of ours that could fire was smoked. I only jsut managed to ambush with the 233s and took out the HMG platoon (except the commander ho used sole survivor and denied us a VP) and did not do enough damage to the other AR platoon. From then on Ian and I were desperately staving off defeat and did all we could to keep the game alive. Somehow holding on but eventually lost- great game. Keith and Adam playeed really well and the initial advance was truely spectacular. a well deserved win the the American combo! We managed to take 2 paltoons off them and nearly had 4 so wasn't a complete washout.
Game 2: FFA Vs Richard (Indan rifles) & Andrew Cook (Canadian Shermans)
Andrew split his Shermand up and we massed vw 3 of them with stugs & panzers. Managed to killl all 3 but then the company commander for 4 turns kept remounting his tank and popping off shots (we simply could not pass a fire pwoer test ot kill the bloody thing) and in the he almost stalled our attack. He took out my panzers! We only just managed to get Ian's infantry into position and they smashed two Infian platoons to just capture an objective in time- armoured assault into woods was our anwer to a total lack of smoke templates (we needed HQ mortars!)
Result: 9-5 to us.
Game 3: No Retreat vs Cal (US Shermans) and Ian B (Armoured Rifles)
Ian and I were attacking on the most open table. We tried to screen with our recon and eventually made some progress but as it turned out we timed our run just a fraction too late and were unable to hold the objective. Another close, fun game which we nearly managed to take out but made one or two mistakes. Again a lack of artillery/smoke/ air hurt our chances and the grilles again underperformed. We did get a two platoons towards the end and threw the Americans off the near objective but them raced Shermans in to contest.
Game 4: Fighting Withdrawal vs Nick (Kiwi Lorried infantry) and Chris (Kiwi Shermans)
Playe on my Cassino table, I and aI lsot the dice off and defended. We stuck our pak 38s and an armoured PG platoon in ambush and prepared to weather the storm. The game started well and we were under lots of pressure but then the dice started rolling badly for Chris and nick and at last the grille boombardments shone. About turn 5 was a critical one where some gone to ground infantry of mine supported by two tansk held off a determined British attack. I think Chris and Nick's luck is best summed up in a turn were Ian rolled 7 defensive fire dice needing 5s and pinned. Had that attack succeeded we would have all but been thrown off the central objective. It was still a tense game and when playing Chris and Nick you know they are likley to come up with some sort of trick the swing things in their favour- and the priest 50 cal/ assualt guns almost did that. I don't think Nick or Chris would rate it as their best game ever simply from the point of view of the dice turning so compleely against them in the middle turns. We managed ot hold the centre but in the end it was the bad rolling that on it for us.
Result: 10-4 to us.
A really enjoyable weekend. Doubles is a lot of fun and a more relaxed that a standard singles comp- or at least that's my impression. Great games vs a great bunch of players some I'd not played before, some I'd not played in a long, long time. Ian and my list was pretty terrible and showed a definite lack of cohesiveness- too many key gaps, especially smoke & artillery capabilites. Recon was fun but not terrible useful in most of the games. The 233s were fun and only lost them when Andrew C finally decided to takke them on. Ian laucehd a few really good assualts, and armoured assaults but some dedicated artillery would have helped us no end when it came to preping attacks.
Next year I'd like to run a Gazala- Alamein theme, proably doubles again but with less points. I think our first ever doubles (DoD 2008) was 1000 pts per player and it is probably a good total for this style of game.
Thanks to all the players for turning up, I hope you enjoyed your weekend.