Work continues on the Syrian army. In the past few days I've painted up three bases of Perry Turkomens and rebased my old Glory ones. I much prefer the Perry's but the Old Glory figures aren't too bad so will continue to be used as well.
After my conversations with Jamie last week I decided to go back to my original basing ideas, so the light horse are now based with 3 figures per base and heavier cavalry with 4. Tonight I rebased the Ghulums so there are now four on the base. However, the Syrians will remain with three figures per base to help differentiate them from the heavier Ghulums.
The Turkomans- 6 bases all up.
The Ghulums- 3 bases but eventually this will grow to 6.
I also painted up the Emir's Court which will be used as part of my camp.
I'm hoping to give Kent a game tomorrow night, 400 points. The reconfigured Syrians now have more light horse and the army looks like this:
Command: Average (range 30U)
Command 1 (TVU= 16)
Commander: Fair (+2 leadership)
1x CM Syrian- General
2x CM Ghulum archers
3x CL Turcomans
1x S Archers
Command 2 (TVD= 18)
Commander: Poor (+1 leadership)
1x CM Ghulam Lancers- general
2x CM Syrians
3x CL Turcomans
3x FP Ahdath Militia
2x FL Gaziz
We will see how it fares tomorrow night. It still is pretty fragile due to its Discipline Value but I'm hoping that the Turkomen will be able to use their composite bows to harry the Crusaders knights and reduce them before my heavier cavalry is forced to engage- well that's the theory anyway.
Ideally I'd like to run a third command at at 500 points think I would, grouping all the infantry into one command.