Anyway I headed up to Christchurchon Saturday for my flights to Fiji on Sunday- and Tarawa Molnday. So I had teed up a game vs my old mate Ian. I arrived at his place to find a table already set up and ready to go, good lad. So it was to be the the first outing for my new Black Nunenoreans/ ex army off the dead troops.
Black Numenoreans (32 pts)
· 2x Black Numenorean Infantry- Heavy Foot(1 unit is the general)
· 2x Black Numenorean Archers- Light Missiles
· 1x Troll- Large warbeast
· 1x Warg riders Light Riders
· 1x Scouts
Since I was using my based units Ian decided to use some of his 100 Year War English force. He painted this force up close to 20 years ago and unfortunately it has not seen much table time. He has two very, very nicely painted 100 Year War French & English armies that we really must get onto the table a lot more often! The army is made from Old Glory figures and is very, very nice.
Ian threw together a quick force comprising of:
Human Kingdoms (32 points)
· 1x elite rider (Gen)
· 1x heavy cavalry
· 2x infantry- light foot offensive2x archers
Black Numenorean deployment
And the (so called) good guys
My report may look a bit one sided but the game was in the balance right to the end. I got a bit lucky at times but my plan to use the wargs to try to flank his line kind of worked. I was lucky that Ian wasn’t able to concentrate his missile fire early on. The middle stages were touch and go but in the end I managed to sneak away with a win only losing 2 units though others were badly damaged.
It was a good fast game- as Dragon Rampant seems to be-no faffing around with unit frontages, ZoCs etc, etc, etc, very old school IMO it harkens back to the days where players and rules writers took things a tad less seriously, so is right up my alley.
Having the generals have a reroll once per turn to a unit within 12” worked well and stopped a few superfast turns. Even so you still had to be a bit tactical with which units to activate and when- which I liked. Losing the general was really noticeable from a command and control point of view (lots more failed command rolls) so maybe the lesson learned was just because you CAN charge with your general doesn’t mean you always SHOULD!
We both enjoyed it and are keen to scale it up to bigger games and I think Ian quite liked using unit style bases as opposed to individual figures- though I came away with a new respect for his 6cm x 6cm bases as they give a bit more flexibility. Oh no, not more basing dilemmas!
I look forward to plenty more games of DR when I return home and we are already plotting for a 80 point per side clash…