- Bugbear General
- 2x bugbears (Bellicose foot)
- 1x ettin
- 2x gnoll scouts
- 2x warg riders
Mike ran his GW goblins- smelly, horrible cartoony things but still a very fun and flavourful force. Mike went for a theme of cowardly goblins and it made for a rather large army...
- 1x Orc Shaman (Spellcaster) + Savage Orc Boyz (Heavy Foot)
- 4x Night Goblins (Fearful Light Foot)
- 1x Stone Trolls (Lesser Warbeasts)
- 3x Squigs & Night Goblin Squig Riders (Fearful Bellicose Foot)
- 2x Night Goblin Doom Diver Catapult (Fearful Heavy Missiles)
- 1x Silver Golem (aka an unpainted Giant- Greater Warbeast)
We allowed a reroll of 1x failed courage test per turn to units within 12" of the general and this seemed to work well.
I was a fun game, early on things swung too and fro but in the end sheer weight of goblin number told and the bugbear army was skewered, their general falling ingloriously to s horde of fearful goblins in the final turn to end the rout/massacre, a fitting end to his lss than stellar performance.
The goblin shaman was pretty damn handy, keeping the giant alive by restoring wounds- might need to invest in one of those myself
A few pictures of the game
The nameless bugbear general giving a pep talk to his troops- Go over there and bash em!
Thoughts on the game:
As with the previous game it ran well, gave us a chance to try some new armies on table. Mike's force was very flavourful Warhammer night goblin force I look forward to seeing the last bits and pieces painted and on table.
DR does give for a fun, light hearted game and look forward to trying it a bit more in future.
Note I really aren't a fan of unpainted minis but as this was a bit of a playtest game then accepted them, but hope for the next clash they will be finished :)
Possible Changes? Maybe fearful is too good for the points, we may consider toning it down to only -1 pt per unit rather than the -2 points, it made his goblin force as cheap as bloody chips!