We playtested the River Assault mission tonight in preparation for this weekends Day of Days. Kent used a German panzer grenadier company vs the cossacks with attached JS IIs and Sturmoviks (Firestorm supports)
2x PG Platoons
2x Firestorm Tigers
The Soviets deploy.
The defences looked a bit thin- 2x tigers (one was knocked out in the preliminary bombardment) 7 MG teams + 4x attached HMGs (of which one was destroyed in the bombardment). Being sensible Kent decided not to defend the river bank but held hid forces further back.
Turn1- the infiltrating Soviets make it to the first minefield.The Soviets infiltrated a dismounted cossack platoon with sappers and Zis 2s attached, giving the Germans the first turn.
The tiger bailed but quickly remounted and had a slugging match with the JS iis but managed to miss or if it did hit fail to destroy the target. The HMGs concentratred on the cossack infantry and slowly but surely whittled them down.
Bunker buster ahoy! It ended up a bit of a slogging match. The SU 152s took out a bunker but then the panthers appeared and the SUs were quickly dispatched.
Now we are in trouble!
The JS IIs breakthough the wire. Unfortunately those cossacks behind them were about to fail a morale test taking the attached Zis 2s with them! The surviving SU 152 also retreated off the table. 2 platoons down and we are stalled at the wire!
It wasn't all plain sailing though. A JS II knocked out a panther at long range and the Red Airforce bailed another (which failed to remount) the following turn another airstrike resulted in a second bailed panther and the morale test die was a 1. Bye bye panthers! This changes things.
A bit blurry but the following round the final tiger fell to the 3 JS IIs.
So now I simply had to crush a PG platoon and drive them off an objective- easy. WRONG.
At this time it was almost dark (literally!) so I started to sneak the scouts across the river thinking their eyes and ears would apply- wrong. They were massacred (no concealment and 5+ infantry saves). Suddenly the Soviets were down 3 platoons and failed a company morale test!
Ah well, so close and yet so far!
A bit more cover is needed for the attacker across the river but we both had our chances. Like most LW games it was a bit of a crap shoot (we both much prefer MW) but the dice finally fell the Soviets way. Made for a fun game but like most FoW fortification missions it pays not to defend too far forward- more time to shoot and easier for reserves to reinforce the line.
Next time the Zis 2s will not be attached to the infiltrating platoon, that was a bit silly!
Good win Kent until next time...