Saturday, July 7, 2018

Dragon Rampant- Bugbears vs Goblins

I've been working on my bugbear force for Dragon Rampant, made from Reaper Bones Bugbears & Gnolls, a couple of Reaper Bones Ettins and some warg riders.


  • Bugbear General
  • 2x bugbears (Bellicose foot)
  • 1x ettin
  • 2x gnoll scouts
  • 2x warg riders


Mike ran his GW goblins- smelly, horrible cartoony things but still a very fun and flavourful force. Mike went for a theme of cowardly goblins and it made for a rather large army...

  • 1x Orc Shaman (Spellcaster) + Savage Orc Boyz (Heavy Foot)
  • 4x Night Goblins (Fearful Light Foot)
  • 1x Stone Trolls (Lesser Warbeasts)
  • 3x Squigs & Night Goblin Squig Riders (Fearful Bellicose Foot)
  • 2x Night Goblin Doom Diver Catapult (Fearful Heavy Missiles)
  • 1x Silver Golem (aka an unpainted Giant- Greater Warbeast)

We allowed a reroll of 1x failed courage test per turn to units within 12" of the general and this seemed to work well. 

I was a fun game, early on things swung too and fro but in the end sheer weight of goblin number told and the bugbear army was skewered, their general falling ingloriously to s horde of fearful goblins in the final turn to end the rout/massacre, a fitting end to his lss than stellar performance. 

The goblin shaman was pretty damn handy, keeping the giant alive by restoring wounds- might need to invest in one of those myself

A few pictures of the game

The nameless bugbear general giving a pep talk to his troops- Go over there and bash em!

 Turn 1, let battle commence....
 Warg riders advance on the flank.
 Only to meet some rather bellicose squig hoppers that eventually ended the less than illustrious career of my warg riders- Warhammer 2, Lord of the Rings 0.
 The trolls move forward- is that giant painted?
 The trolls duke it out with the bellicose bugbears while the second unit of bugbears looks on.
 Retreat! Run away! The second unit of bugbears starts moving towards my rather lackluster centre.
 If at first you don't succeed...
 The end is nigh for the warg riders- failure to evade= one dead unit in about 20 seconds time.
 An unpainted miniature? Surely not! The offending beast has been appropriately airbrushed out of existence as is a rather silvery sheened doom diver:).
 My general bashes the giant but fails to kill it, then that dastardly shaman heals him! Sneaky, very sneaky! In the foreground only Bert, out of Bert and Ernie the Ettin brothers, survives.
 The inglorious end to the bugbear general, none will remember him in future as he was cut down by goblins! The shame, the shame!



Thoughts on the game:

As with the previous game it ran well, gave us a chance to try some new armies on table. Mike's force was very flavourful Warhammer night goblin force I look forward to seeing the last bits and pieces painted and on table. 

DR does give for a fun, light hearted game and look forward to trying it a bit more in future.

Note I really aren't a fan of unpainted minis but as this was a bit of a playtest game then accepted them, but hope for the next clash they will be finished :)


Possible Changes? Maybe fearful is too good for the points, we may consider toning it down to only -1 pt per unit rather than the -2 points, it made his goblin force as cheap as bloody chips!

Craig


Thursday, July 5, 2018

Bolt Action- Fallschrimjaeger vs US Paras

I popped round to Kent's last night for a game of Bolt Action, slightly rusty on the rules so we decided to do a nice easy Meeting engagement.

Kent used his typical US Para force with 11 dice.

  • HQ
  • Medic
  • 3x large squads (10-11 men with tough fighter)
  • 57mm AT gun
  • 3" mortar
  • Bazooka
  • Sniper
  • Grey Scout car
  • Sherman

I took a much smaller panzer platoon supported by some Fallschrimjager (7 dice)

  • 3x panzer IVs
  • 1x 233 armoured car
  • 2x 8 man squads (3x SMG, 1x LMG each)
  • 1x 81mm mortar

Kent has been busy while I've been away, painting like a man possessed (as always) and using some of the funds generated to get some new terrain- a cigar box mat and some Sarissa buildings to add to his stuff, it looked, really, really good. His gaming/hobby room is fantastic too, a permanent work station and the now live streams his painting!

Set up: The table, Kent came on from the left, my guys from the right.
 A fallschrimjaeger squad advances into the village- the second squad has already occupied the larger building on the right.
 The US paras scout around their right flank.
 The mortar observer peaks out of the house, while the pnzer IV advances to cover the centre of the table.

Tthe para squad passes a farmhouse.

On my right flank two panzers advance.

As do the US paras- they are not going to be intimidated by the panzers!
 On my left the sherman dukes it out with the panzer and 233 armoured car. The Sherman is hit several times and pinned the Sherman 3 times. 
However, the greyhound had worked around the flank and gets a shot on the weaker side armour, knocking the panzer out!
 In the centre Kent continued with his aggressive infantry tactics. Sergeant Brad decided to assault the panzer IV but was unsuccessful, so he repeated the trick the next turn which was also unsuccessful....
 The US officer watches on and offers some advice to sergeant Brad...
 Third time lucky! The third close assult destroys the panzer.
 Towards the end of the battle, my squads occupy the two buildings on the left.
 Turn 7, the US para's can't assault my infantry on the second storey- nah, nah nah nah. However the squad photographed earlier did get into position and overran my other squad capturing the other building.

Result: A hard fought but very close 4-4 draw with the Germans tenuously holding on.

Lessons learned: Small, expensive forces like this need to be used carefully, especially vs large veteran, tough fighter paratrooper squads! I could have got a couple more points if only I could have finished off the last man in a couple of units but too many targets, not enough dice!

Early on it looked like my mobility would be able to make a difference, specially after my mortar destroyed the 57mm AT gun but in the end I had too many targets and Kent's aggressive use of his infantry squads meant I was unable to focus fire enough and finish off squads. As usual though it was an entertaining game.

I hope to get another game in before I head back to Kiribati.

Craig

Thursday, June 28, 2018

WIP: A few bits and pieces

Okay a few more little projects.

I'm looking at rebasing my Reaper Gnolls to make some of my Dragon Rampant style units. I'm not sure about the gnolls, I think I want more figures in each unit and so am tempted to get a couple of boxes of Frostgrave gnolls and use those instead.

Testing basing of gnolls.


A couple of units of wargs. 

More of the gnolls of the steppes army- Wargs and Ettins. The Ettins are Reaper Bone's (not quite finished) and will be the heavy muscle of the force.

 The Hurley Burley brothers... or is that quads since ettins have two heads?

Another little project. 
I've plenty of Reaper Bones plastics which we use as part of our various Dungeons and Dragons games. The reality is I'll never get them all painted but saw a good post a few months back on Enworld about simply washing the figures so last night tried a little experiment.

Left, a plain white Reaper Bones figure; middle, a bugbear undercoated grey; right, a bugbear with a dark tone wash over the grey to pick put the details. I quite like the effect and so think I'll spry paint a bunch of the plain figures and simply wash them to add to our games.




Craig


Tuesday, June 26, 2018

A Quick Rebase

Inspired by the game of Dragon Rampant at the weekend, yesterday I got stuck in and rebased some of my Lord of the Ring Orcs and Goblins to match my other (12cm wide) basing conventions.

I've based up enough to field about 40 points in Dragon Rampant but will probably play around 30 point games. My army consists of

  • Snizket the sneaky- Goblin warchief (the brains of the outfit)
  • 2x trolls (aka the muscle- I will usually only field one unit but have two of them)
  • 2x warg riders
  • 2x Orcs- heavy foot or bellicose foot depending on my mood
  • 2x Crossbows (heavy missile support)


I've plenty more units to rebase but this was a quick and simple effort to get a "retinue" ready for action.

The process begins


The finished trolls

Two units of crossbow orcs

The regular orcs (heavy foot or bellicose foot depending on my mood)

Snizket and his man servant, Friday.


The warg riders.


I decided that my monsters, heroes etc will be mounted on round based so to easily differentiate them from the regular rank and file.

Craig

Monday, June 25, 2018

Dragon Rampant- Misty Mountain Goblins vs Rohan

I’ve popped back to NZ for a few weeks for a holiday, to recover from a bit of dengue fever and to catch up with my family. At the weekend I headed up to Christchurch to catch up with my mate Ian and we managed to sneak in a game of Dragon Rampant.

We grabbed Ian’s Lord of the Rings Family and made a couple of warbands.
Ian ran a force from Rohan:
  • ·         Elite riders (Gen)
  • ·         Heavy riders
  • ·         2x Light foot
  • ·         2x Light missiles


I ran some Misty Mountain Goblins
  • ·         1x Cave troll general (who needs intelligence to lead a rabble?)
  • ·         2x Warg Warg Riders (light riders)
  • ·         1x Goblins (light infantry)
  • ·         2x Goblin bowmen (Light Missiles)

Below are few pictures from the game using Ian's awesome terrain boards. I won't go into details except to say that my cunning plan failed, my inspired general ("Lucky" the troll- the stupidist person on the field of battle therefore prime candidate for Generalship in my view) was first to die, cut down by King Theoden himself!

The pictures are of the first half of the game before it all went horrible wrong for the goblins. HOWEVER, they did account from themselves quite well and it was a close battle, in the end though far to many failed command tests and Ian's ability to rally his troops from being battered proved decisive, still it was a fun game and I really enjoyed the ruleset.

Yes, I know I am late to the party and the Dragon/Lion Rampant have been out for a number of years, what can I say? Not much except I haven'y got my gaming in of late- something about being stuck on a small island in the middle of the Pacific for the best part of the year so far- and for the rest of it as well:)

A few pictures of our game using Ian's LoTR figures.

The Goblin right flank
 The forces of Rohan


 Early moves





We'd been meaning to play Dragon Rampant for some time, so what did I think of the rules? I really liked them, simple fast and yet gave a satisfying game.

Command mechanic: I really liked the command mechanic whereby different types of troops need a different target number to pass a command test and so act. My goblin light infantry for example needed a 6+ on two dice to attack but only a 5+ to move. The command roll will be familiar to anyone who has played Warmaster, Black Powder etc, roll two dice and beat (in this case- high is good) the units command number, failure means the end of your turn.

It does however mean that rolling low early in a turn is really, really bad and so several times my army failed to act at all- partly due to Lucky the Troll being dead but  still...

I need a few more games under my belt but can see allowing either:
  • first activation is free per turn, or else 
  • allowing the general to reroll a single command roll each turn for a unit within 12"
I think either of those would mitigate the randomness somewhat.

Still it made for a fun, and slightly random battle as troops failed to follow Lucky's very cunning plan and threw away a couple of opportunities to decisively win the game due to inability to roll suitable command dice.

Attack and defence: The unit profiles also have different attack and defence profiles so it is quite easy to differentiate troop types. My aforementioned goblins for instance had an attack value of 6 (meaning the unit needed to roll 5s to score a hit when attacking, so weren't much good going forward) but only needed a 4+ to hit when defending so are better at defence than attack, which makes sense- simple yet elegant.

Strength Points (Hit Points): Each unit has either 6 or 12 strength points at the start of the game. A unit of 12 figures loses one figure each time it loses a strength point. Each unit rolls 12 dice attack but once a unit is reduced to half strength it fights with only six dice.  Nice simple mechanic- might annoy some people but I'm all or keeping things as simple as possible.

Example unit: Goblin light Foot:
Attack: 6+     
Move: 5+
Shoot: -
Courage: 4+
Armour: 2
Attack Value: 5+
Defence Value 4+
Strength points: 12
Speical: Wall of spears


Attack Value and Defence Value: Again a nice simple mechanic. As you can see my goblins on attack need to roll 5+s on their 12 combat dice to score a hit, but only a 4+ when defending. They also have a special ability when they can crate a wall of spears which increases their armour but measn that they can't move.

Armour: Another mechanic I like. The armour rating is how many hits a figure can take before it is destroyed, so light troops tend to have an armour of 2, medium troops 3 and tough troops like trolls and elite cavalry need 4 hits to cause a single wound (strength point loss). So if my goblins were fighting vs a unit of human light infantry and were attacking they roll 12 dice and each 5+ would score a hit- for every 2 hits that they score they inflict one wound on the other light infantry, if they rolled 5x 5s or 6s then they would score 2 wounds (strength points lost) to the other unit, odd dice are ignored- thus it is easier to wound lightly armoured units, harder for tougher units like cavalry or elite units.  So if the goblins had attacked some heavy cavalry (what were they thinking?) then they'd score one wound (strength point loss) per 3 hits inflicted.

Again a simple mechanic which gets rid of all that I hit, you roll to save, I then roll to kill (as per some systems), differentiates differnt troop types and also speeds up play.

Courage: Units also have a courage rating which is the dice roll needed to "keep calm and carry on", courage is modified by the number of lost strength points, if you better your courage score you keep going, if you fail but your score is above 0 you are battered, a score of zero or below and your unit is destroyed.

Battered Units: This is the area where we didn't quite do things right but if a unit becomes battered it can't do much except try to pass a courage check. Failure to rally means another strength point lost and the unit retreats- so being battered is bad.

And that's pretty much it, it made for a fun, chaotic, and also frustrating (for the troll general) game and one which I am keen to play again.

Final Thoughts
Things I didn't like? Well, I am not really a fan of skirmish (single) basing in general but easy enough to use "properly based" units instead and easy enough to and unit facings etc as you want. I simply don';t see the point in moving 6 or 12x individual figures each time the unit moves, I'd rather move a "proper" base/unit and so will simply use based units myself.

It is a nice and elegant/streamlined system, not too complex. the different unit ratings give a nice nuance to the units and takes away lot of the typical modifiers of other systems (eg +1 for charging) as they are factored into the attack values, defence values, armour ratings etc.

We didn't really play any fantasy elements but those rules too  look simple and playable and so who knows next time we may add more fantasy to the game but it certainly made for an entertaining low fantasy style of games.

Right, time to sort out my own goblin army...

Craig

Wednesday, February 7, 2018

Tarawa

I have been living in South Tarawa for the past 9 days or so. I've had a week long orientation and started my volunteer job this week. I must say I am absolutely loving it so far. The country of Kiribati is very different to what I was expecting, hell I didn't really know what I was expecting, and am looking forward to the year ahead.

I've been pretty busy so haven't really had a chance to explore the WWII sites yet, but travel past many on my way to work in the morning. I am hoping to get some time to explore this weekend or next.

As part of my orientation on Monday we went past this WWII Japanese bunker in the Marine Training Centre where I am working. The duty officer's watch house is sited on top of it! It has been painted a nice dark green. There are still bullet hole pock marks on the surface.
Japanese Bunker in my place of work!
 Today at lunchtime I went for a walk along the road that passes Red 3 beach.
 Another view of Red 3, looking east. I'm not sure what that is in the water, possibly the remnants of some US equipment? The lagoon is pretty badly polluted by human waste and not recommended for swimming it, at least for foreigners. The locals don't seem to mind though.

The Japanese command bunker, about 200m from where I work! It is now surrounded by a Mormon school.

 The front of the command post, showing evidence of some pretty significant hits! Would love to get a look inside it.Today it is the backdrop to a basketball court.

I will hopefully have plenty more pictures to come.

Craig