Gordon used his tandard dwarf list again.
- 2 regiments ironguard both with throwing dogs,
- 1 troop of mastiffs,
- 2 troops of brock riders
- 2 regiments of brock riders 1 with brew strength, 1 with brew sharpness,
- 2 troop sharp shooters,
- 1 regiment of rangers,
- 1 berserker lord on a brock.
- 1 lord on a beast with blade of the beast slayer,
- 2 ASB 1 with heal 3, 1 with bane chant 2.
- 1 hero or lord on a brock.
A slight change to my list, replacing the giant with a regiment of chariots. Not 100% sure of the chariots but we will see how they perform. Will they succumb to the new unit curse or will they earn their keep?
- 1x goblin scout regiment
- 1x boomer horde
- 1x shooter horde
- 1x hunter horde- mead of madness
- 2x siege breaker hordes
- 1x chariot regiment- Jesse’s boots
- 1x sergeant with crossbow
- 2x boomer sergeants
- 1x Nomogarok
Deployment. I won the roll off and chose the bottom of the table and also got the first turn.
Trun 1. I advanced a bit, the shooters put 3 wounds on the sharpshoters but failed to kill them- the wounds were then healed by the standard bearer- which is a ttad annoying but a very nice combo.
As usual Gordon played a very tough game and really gave me a lesson on using angles of various units to both block charges and ensure flanks.
I made a couple of mistakes with cost including deployment. I usually have the siegebreakers together but this time had one on each side of the tower, this meant the one of the right really wasn’t able to get into the game and was unable to effectively support the other unit.
Charging the mastiffs with the boomer sergeant when I should have simply shot them instead was also a mistake. It enabled the rangers to charge the boomer sergeant and pushed me back off the objective which I was unable to reclaim. Gordon set the trap and I tok the bait.
Brocks vs shooters. I thought I had it so that my shooters would need to be charged with a hindered charge but as it turned out Gordon used his dwarf lord on a brock to screen the lanes of charge so that the borcks charge counted as being in the open. Gordon had been discussing this move before but was interesting to see it on table. Lesson learned- ensure the unit it totally in the woods! This charge was the key to busting my defence wide open and the brocks literally smashed my centre from there.
Advance after combat- Gordon used his brocks to advance after killing the shooters as that they all but touching the chariots. In my turn the chariots were unable to charge the flank of the brocks which was a tad annoying but well within the rules, instead my only option was to back up and die the following turn thanks to a well executed multicharge.
What went well?
Focusing fire of my various shooting units vs the rangers and brocks.
Lots- not happy with footprint of the chariot or how I used it and not sure I will continue with it i think i prefer the smaller footrint of a giant or mammoth.
I needed to use the boomer sergeants and other units as a screen to slow the brocks down and failed to do so.
Red Goblin scouts- they ended up getting me one of my two objectives but I am still not completely happy with them and before the game was tempted to use a regiment of beserker braves instead and think that they way be worth a crack in my next game as they will be a good chaff/blocking unit and still have a pretty god threat range due t wild charge.
Facings, again Gordon showed great use of positioning of units and this is one element of the game I really do need to work on, I am far to lax and not really looking at all options, same goes with use of characters to block charges.
As usual Gordon played well and once he found his opening really did all he could to pile on the pressure. I was pretty confident of holding the brocks going into turn 3 but the charge that avoided the woods was very well executed and really busted the game open for Gordon.
Thanks Gordon for another very enjoyable game.
It was another great game Craig, your Orges are a hard nut to crack, I need to exploit every opening to burst through. The dice gods were with me this time, long may it continue.ReplyDelete
The key I think for me is slowing down those brocks, they hit like a truck.ReplyDelete
great game Bồn nhựaReplyDelete