We had a similar game to last time, basically a Flames of War Free for all.
I ran my Free French force:
- 2x 75mm Shermans
- 1x 76mm Sheran
- 1x M10
- 1x 57mm At gun
- 1x bazooka
- 1x Tirailleurs squad
- 1x Medium mortar
Kent ran his stug zug
- 3x stugs
- 1x panzer IV
- 2x Ss squads
- 1x Medium mortar
Turn 1 and I got a run of about 6 dice in a row, not what I wanted at all.
German infantry advance towards the ridgeline.
Followed by a tug destroying the M10. Turn one and I've already lost half my tanks, this might be a short game...
The stugs advace towards the ridge, protecting the infantry.
End of turn 1 a view from the German positions.
Turn 2 the bazooka creeps forward and takes a pot shot at a stug in the distance, the panzer IV is to the left of the stug.
The victorious stug commander surveys the battelfield, unaware of the danger (bazooka) lurking int the nearby hedges.
The German infantry use the hedges and woods to cover their advance. The infantry in the foregorund maing a beeline across the board towards the bazooka and now undefended objective.
A stug rumbles forward in support.
The panzer IV and stug on the German right silence the 57mm AT gun next. This is not looking good.
At last we ger some revenge. On my righ flank the Sherman uses the building as cover and knocks out a stug. 3-1.
In the centre one stug is hulldown on the hill, the others advancing on the bazooka (who went to ground) in the central hedgerow.
The German infantry advance to flush out the bazooka.
The French mortar again fails to range in on the German infantry.
The bazooka is barely visible in this shot- just visible to the right on the German infantry. .
One of the bazooka team is knocked out
Meanwhile on my right flank I destroy the second infantry squad with my remaining 75mm Sherman and small arms fire form my infantry squad.
End result no Germans left on my right flank.
The German infantry have just assaulted and destroyed the bazooka and are now heading to the objective. The stug on the hill has been immobilised by the 76mm Sherman.
The 76mm Shermans luck can't hold and it too is knocked out
End Result. An 8-6 Victory to the Germans. We both captured an objective but the Germans destroyed two more units than I did. Still after the start I had, losing 2 tanks on turn 1, I thought the game was going to be a German walk over but ended up being pretty close and was in the balance right until to the last die roll.
Cheers Kent, it was a good fun game and I look forward to another one soon.
A great looking game and a splendid basing on the warbands...Congrats!ReplyDelete
Cheers Phil, we don't roll dice as much as I'd like these days but is good when we do. Kent's working on another 3 stands of warband and thy will look great once doneReplyDelete