i had another game vs Gordon's undead on Monday. He's tweaked his list slightly, dropping the very effective balefire catapults for some cavalry.
I too have been tweaking my list, this time trying out a troop of boomer chariots and a regiment of regular chariots and also adding back in the shooters for some board conttrol (a suggestion of Gordon's.
We rolled up Control, which means you get points at the end of the game for the number of table quadrants your control, with a small army like mine this could be a challenge.
Gordon won the dice roll to see who went first and decided to take the first turn.
I decided to try to defend 2/3rds of the table- thanks to Godon ponting out I always try to deploy central and defend both flanks. This time the aim was to secure one flank and push though the centre. I decided to avoid the wood on the right, manly as I knew the werewolves would race round the tower and flank me, and htat was one of my main aims to try to deal with the superfast flanking force that is the werewolves.
The skeletons assemble. Not the greatest troops in the game but they have proved to be quite good at holding up and allowing other troops to get flank attacks.
Turn 1 the undead shuffle forward in an almost continous line.
The ghouls take the high ground.
On my turn I pivot towards the threat on my right flank. As I suspected the werewolves race round the tower.
Turn 2 the undead continue their advance. Gordon amde a mistake here in that the horde of skeletons behnd te hill proved to be in my side arc and allowed me to focus fire and wipe them out.
In my turn the boomer chariot troop and a regiment of boomers advance onto the hill to get line of sight on the skelton horde.
The skeletons are no more.
Gordon responds swiftly, surging skeletons into the boomer chariots
The boomer chariots are destroyed but the boomer regiment holds. The shooters and nom Nom turn to face the werewolf threat.
In the distance Manny takes on the ghouls.
skeleton hordes surge into the warrior chariots.
The game has see-sawed back and forward and still lies in the balance. Both siege breakers ahve been forced the turn and face the werewolf menace- 480 pts vs 200 odd is not efficient use of points!
However we are running out of turns so one siege breakers turns back to try and get across the table.
The charitos ahve proved quite resilient, well until the zombie trolls join the fray.
Gordon is massing too much unit strigngth in my central area.
Manny has dealt with the ghouls and the ghoul ghast has also been seen off.
I am outnumbered.
Gordon's turn 6. Finally the werewolves are committed, aided by Lykanis and a regiment of skeletons...
The siege breakers are destroyed.
On my turn 6 I avoid combat and claim 4 table sections vs 2, and then roll and there is no turn 7 so sneak a win in really close entertaining game. If there was a turn 7 I was screwed though!
I really enjoyed this one we both had our chances and it went right down to the wire.
Good game Gordon
G’day mate, I’m moving down to Oamaru soon and I’m keen to see if anyone is keen on playing some Warhammer 40k, how do I get in contact?ReplyDelete