Wednesday, April 2, 2014

BA 1000pts: Kiwis vs SS

We upped the ante to 1000pts tonight- to field the stug and sherman.

My Kiwis (regulars ) ran:
1st Lt
3x 9 man sections with brens
carrier (tow)
6 pdr

Kent and Nigel ran:
2x Waffen SS (Vets with tough fighter)
1x Vet infantry
1x MMG
1x mortar
1x 75mm infantry gun
1x 222 armoured car
1x stug

We rolled max attrition.

Turn 1- the 6 pdr deploys
 Two sections advance towards the village
 The Germans also run for the buildings- while the shermans and stug miss each other.
 The Sherman manouvres into position.
  The 6 pr is taken out by a few rifle shots- without having fired. Typical, newly painted first to die!
 Pee-a-boo. The staghound lines up the stug but the shot glances off its front armour.
 Alas the stug hits the Sherman but it fails to brew up.
 Where did all the infantry go? Into the buildings of course.

 On the far right flank (funny that given the subject matter) the SS advance on my mortar.
 Only to run into my flank attack. I pinned them and got the jump on the first dice in the next turn and the "tough" SS were wiped out.
 The staghound again hits but fails to do any damage to the stug.
 My mortar manage to damage the 75mm infantry gun while the MMG has been knocked out by my sniper (as has the German sniper).
 The two red dice indicate where two of my sections are holed up and pinned. The other building holds a SS squad and the SS commander.
 The stug takes a crack at the staghound which reverses out of harms way- only to be pinned by the 222s autocannon.With pins mounting the crew refuse to follow orders in the next two turns.
 The 222 continues to hold us up- shrugging off pins. 
 My Lt (crewing the carrier) advances up the road.
 The stug continues to snipe at the staghound while my infantry in the closest building get repeatedly pinned.
 The 222 knocks out the carrier and kills my platoon commander. 
The staghound does last much longer.

Result:  A win 7-5 to the Axis. Until the last couple of tuns I thought I had it but Nigel and Kent managed to pick off 3-4 units to take the win. The extra points didn't slow the game down and it was fun having 2-3 tan recce and AT units. Adding tough to the SS wasn't a gamer breaker by any stretch but luckily I got the assaults off first :)