Final chance for a playtest game before Conquest next weekend.
My Ogres once again facing off vs the Brocks of Doom commanded by the wily dwarf-in-chief
We played Invade and even though I would like to say I gave the
dwarves a run for their money the truth was a very different story. One might
argue that it was a final hit out before next weekend and so a chance to try
new things but truth be told I made far to many mistakes and these cost me
Gordon noted that I did catch him off guard on turn 2 when
the mammoth managed to flank charge one of the Ironguard regiments but by failing
to support this charge with the hunters I ended up not doing enough damage to break
the unit. Not aiding my cause any that turn was rolling not one but two double
1 checks for nerve tests. I can’t way these rolls made a huge difference but
they definitely didn’t help my cause. I did however get some revenge later when
a devastated unit of siege breakers survived thanks to a another double 1s
Still by the end of Gordons turn 6 I was left with a couple
of units on table rueing missed opportunities.
A few things to remember
Make sure you angle units correctly- a couple of
poor positions allowed flank changes vs siege breakers (by brock regiment) and
also on the hunters. I need to take a wee bit more time and check the options
(and charge ranges) when positioning units.
Mammoths are taller than hunters so double charge
-if you can. I manoeuvred the hunters out of the way when I should have added
them to an attack instead.
Berserker braves have wild charge!!!!
Concentrate your fire- I failed to do this and
paid the price.
Do not get units in each others way. I managed
to get my boomers in all sorts of tangle ups and that didn’t help my cause- as
I tried to open up a fire lane for the shooters- a cunning plan which wasn’t.
Linked to point 5 above, make sure the shooters
have a clear line of sight from the get go- I was worried about Gordon’s
shooting so deployed the shooters behind the hunters to leap frog over them,
instead they should have been anchoring a flank (by the pond) as I usually do
Turn 1- the dwarves go first.
Gordon has started using spare bases before finalising his moves- a good idea.
The brocks sieze the initiative
the charge I didn't make but should have! Instead i amouvred the hunters out of the way of the mammoth as I forgot the mammoth was taller and so had line of sight.
The mammoth gets a flank charge though.
I sneak the siebreakers slightly too far out on the flank and the brocks smash into thier flank- devestrating them but thanks to the third double 1 of the game the siegebreakers hold.
The shooters and siege breakers try to context and halt the onalsught- unsucessfully.
The dwarves are victorious. Thoughts
wow, that ended up very onesided. I made far too many msitakes and failed to maximise my shooting early on and really paid the price. It was a lesson for me in many many ways and a bit gutted I didn't offer Gordon a more competitive final game before next weekend but I am looking forward to trying the army vs a variety of opponents, not at all confidnet it will do any good but we will see.
As always a great game Gordon and I look forward to seeing how the dwarves perform enxt weekend. You have them running very, very well at present.
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