We use a modified version of the rules from the Alligtor Creek scenario on the Warlord Games website.
- Hard cover (-2 hit)
- Extra protection: 6+ to kill (modified by penetration rating of the weapon as per normal)
- If a unit executes a run, advance or charge order it loses the the dug in status for the restvof the game.
- Number of hits caused by artillery is halved.
- In close combat both sides fight simultaneously.
The markers are made out of MDF, balsa, coffee stirrers and permafiller. I still have to add a row of sandbags to the top of the dug in markers but am waiting to get hold of some Das modelling clay to do that.